MemoryInputStream.hpp
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3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_MEMORYINPUTSTREAM_HPP
26 #define SFML_MEMORYINPUTSTREAM_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 #include <SFML/System/InputStream.hpp>
33 #include <SFML/System/Export.hpp>
34 #include <cstdlib>
35 
36 
37 namespace sf
38 {
43 class SFML_SYSTEM_API MemoryInputStream : public InputStream
44 {
45 public:
46 
52 
60  void open(const void* data, std::size_t sizeInBytes);
61 
74  virtual Int64 read(void* data, Int64 size);
75 
84  virtual Int64 seek(Int64 position);
85 
92  virtual Int64 tell();
93 
100  virtual Int64 getSize();
101 
102 private:
103 
105  // Member data
107  const char* m_data;
108  Int64 m_size;
109  Int64 m_offset;
110 };
111 
112 } // namespace sf
113 
114 
115 #endif // SFML_MEMORYINPUTSTREAM_HPP
116 
117 
Abstract class for custom file input streams.
Definition: InputStream.hpp:42
Implementation of input stream based on a memory chunk.
MemoryInputStream()
Default constructor.
virtual Int64 getSize()
Return the size of the stream.
virtual Int64 tell()
Get the current reading position in the stream.
virtual Int64 seek(Int64 position)
Change the current reading position.
void open(const void *data, std::size_t sizeInBytes)
Open the stream from its data.
virtual Int64 read(void *data, Int64 size)
Read data from the stream.