Listener.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_LISTENER_HPP
26 #define SFML_LISTENER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/System/Vector3.hpp>
33 
34 
35 namespace sf
36 {
42 class SFML_AUDIO_API Listener
43 {
44 public:
45 
58  static void setGlobalVolume(float volume);
59 
68  static float getGlobalVolume();
69 
82  static void setPosition(float x, float y, float z);
83 
94  static void setPosition(const Vector3f& position);
95 
105 
123  static void setDirection(float x, float y, float z);
124 
140  static void setDirection(const Vector3f& direction);
141 
151 
169  static void setUpVector(float x, float y, float z);
170 
186  static void setUpVector(const Vector3f& upVector);
187 
197 };
198 
199 } // namespace sf
200 
201 
202 #endif // SFML_LISTENER_HPP
203 
204 
The audio listener is the point in the scene from where all the sounds are heard.
Definition: Listener.hpp:43
static void setUpVector(float x, float y, float z)
Set the upward vector of the listener in the scene.
static float getGlobalVolume()
Get the current value of the global volume.
static void setDirection(const Vector3f &direction)
Set the forward vector of the listener in the scene.
static void setUpVector(const Vector3f &upVector)
Set the upward vector of the listener in the scene.
static void setPosition(const Vector3f &position)
Set the position of the listener in the scene.
static Vector3f getDirection()
Get the current forward vector of the listener in the scene.
static void setPosition(float x, float y, float z)
Set the position of the listener in the scene.
static void setGlobalVolume(float volume)
Change the global volume of all the sounds and musics.
static Vector3f getPosition()
Get the current position of the listener in the scene.
static Vector3f getUpVector()
Get the current upward vector of the listener in the scene.
static void setDirection(float x, float y, float z)
Set the forward vector of the listener in the scene.
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:38