RenderStates.h
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_RENDERSTATES_H
26 #define SFML_RENDERSTATES_H
27 
29 // Headers
31 #include <SFML/Graphics/Export.h>
32 #include <SFML/Graphics/BlendMode.h>
33 #include <SFML/Graphics/Transform.h>
34 #include <SFML/Graphics/Types.h>
35 
36 
41 typedef struct
42 {
45  const sfTexture* texture;
46  const sfShader* shader;
48 
49 
50 #endif // SFML_RENDERSTATES_H
sfRenderStates::transform
sfTransform transform
Transform.
Definition: RenderStates.h:44
sfRenderStates::texture
const sfTexture * texture
Texture.
Definition: RenderStates.h:45
sfTransform
Encapsulate a 3x3 transform matrix.
Definition: Transform.h:43
sfRenderStates::shader
const sfShader * shader
Shader.
Definition: RenderStates.h:46
sfBlendMode
Blending mode for drawing.
Definition: BlendMode.h:70
sfRenderStates::blendMode
sfBlendMode blendMode
Blending mode.
Definition: RenderStates.h:43
sfRenderStates
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:42