Version: 3.2.2
bmpbndl.h File Reference

Classes

class  wxBitmapBundle
 Contains representations of the same bitmap in different resolutions. More...
 
class  wxBitmapBundleImpl
 Base class for custom implementations of wxBitmapBundle. More...
 

Macros

#define wxBITMAP_BUNDLE_2(name)
 Creates a wxBitmapBundle from resources on the platforms supporting them or from two embedded bitmaps otherwise. More...
 

Macro Definition Documentation

◆ wxBITMAP_BUNDLE_2

#define wxBITMAP_BUNDLE_2 (   name)

Creates a wxBitmapBundle from resources on the platforms supporting them or from two embedded bitmaps otherwise.

This macro use wxBitmapBundle::FromResources() with the provide name, which must be an identifier and not a string, i.e. used without quotes, on the platforms where it works and wxBitmapBundle::FromBitmaps() with name_png and name_2x_png arrays containing PNG data elsewhere.

Using it allows to avoid using preprocessor checks in the common case when just two bitmaps (for standard and high DPI) are embedded in the application code. Note that all bitmaps defined in the resources, even if there are more than 2 of them.

Example of use:

toolBar->AddTool(wxID_OPEN, wxBITMAP_BUNDLE_2(open));
#define wxBITMAP_BUNDLE_2(name)
Creates a wxBitmapBundle from resources on the platforms supporting them or from two embedded bitmaps...
Definition: bmpbndl.h:645
@ wxID_OPEN
Definition: defs.h:606

Include file:

#include <wx/bmpbndl.h> 
Since
3.1.6