.. include:: ../common.txt .. highlight:: c ************************************************ Class Surface API exported by pygame.surface ************************************************ src_c/surface.c =============== This extension module defines Python type :py:class:`pygame.Surface`. Header file: src_c/include/pygame.h .. c:type:: pgSurfaceObject A :py:class:`pygame.Surface` instance. .. c:var:: PyTypeObject *pgSurface_Type The :py:class:`pygame.Surface` Python type. .. c:function:: int pgSurface_Check(PyObject *x) Return true if *x* is a :py:class:`pygame.Surface` instance Will return false if *x* is a subclass of `Surface`. This is a macro. No check is made that *x* is not *NULL*. .. c:function:: pgSurfaceObject* pgSurface_New(SDL_Surface *s) Return a new new pygame surface instance for SDL surface *s*. Return *NULL* on error. .. c:function:: SDL_Surface* pgSurface_AsSurface(PyObject *x) Return a pointer the SDL surface represented by the pygame Surface instance *x*. This is a macro. Argument *x* is assumed to be a Surface, or subclass of Surface, instance. .. c:function:: int pgSurface_Blit(PyObject *dstobj, PyObject *srcobj, SDL_Rect *dstrect, SDL_Rect *srcrect, int the_args) Blit the *srcrect* portion of Surface *srcobj* onto Surface *dstobj* at *srcobj* Argument *the_args* indicates the type of blit to perform: Normal blit (``0``), ``PYGAME_BLEND_ADD``, ``PYGAME_BLEND_SUB``, ``PYGAME_BLEND_SUB``, ``PYGAME_BLEND_MULT``, ``PYGAME_BLEND_MIN``, ``PYGAME_BLEND_MAX``, ``PYGAME_BLEND_RGBA_ADD``, ``PYGAME_BLEND_RGBA_SUB``, ``PYGAME_BLEND_RGBA_MULT``, ``PYGAME_BLEND_RGBA_MIN``, ``PYGAME_BLEND_RGBA_MAX``, ``PYGAME_BLEND_ALPHA_SDL2`` and ``PYGAME_BLEND_PREMULTIPLIED``. Argument *dstrect* is updated to the actual area on *dstobj* affected by the blit. The C version of the :py:meth:`pygame.Surface.blit` method. Return ``1`` on success, ``0`` on an exception.
Generated by dwww version 1.15 on Sat May 18 13:56:06 CEST 2024.