.. include:: ../common.txt .. highlight:: c ******************************** API exported by pygame.event ******************************** src_c/event.c ============= The extsion module :py:mod:`pygame.event`. Header file: src_c/include/pygame.h .. c:type:: pgEventObject The :py:class:`pygame.event.EventType` object C struct. .. c:member:: int type The event type code. .. c:type:: pgEvent_Type The pygame event object type :py:class:`pygame.event.EventType`. .. c:function:: int pgEvent_Check(PyObject *x) Return true if *x* is a pygame event instance Will return false if *x* is a subclass of event. This is a macro. No check is made that *x* is not ``NULL``. .. c:function:: PyObject* pgEvent_New(SDL_Event *event) Return a new pygame event instance for the SDL *event*. If *event* is ``NULL`` then create an empty event object. On failure raise a Python exception and return ``NULL``. .. c:function:: PyObject* pgEvent_New2(int type, PyObject *dict) Return a new pygame event instance of SDL *type* and with attribute dictionary *dict*. If `dict` is ``NULL`` an empty attribute dictionary is created. On failure raise a Python exception and return ``NULL``. .. c:function:: int pgEvent_FillUserEvent(pgEventObject *e, SDL_Event *event) Fill SDL event *event* with information from pygame user event instance *e*. Return ``0`` on success, ``-1`` otherwise.
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