Sound.hpp
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3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_SOUND_HPP
26 #define SFML_SOUND_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundSource.hpp>
33 #include <SFML/System/Time.hpp>
34 #include <cstdlib>
35 
36 
37 namespace sf
38 {
39 class SoundBuffer;
40 
45 class SFML_AUDIO_API Sound : public SoundSource
46 {
47 public:
48 
53  Sound();
54 
61  explicit Sound(const SoundBuffer& buffer);
62 
69  Sound(const Sound& copy);
70 
75  ~Sound();
76 
89  void play();
90 
100  void pause();
101 
112  void stop();
113 
126  void setBuffer(const SoundBuffer& buffer);
127 
141  void setLoop(bool loop);
142 
156  void setPlayingOffset(Time timeOffset);
157 
164  const SoundBuffer* getBuffer() const;
165 
174  bool getLoop() const;
175 
185 
192  Status getStatus() const;
193 
202  Sound& operator =(const Sound& right);
203 
213  void resetBuffer();
214 
215 private:
216 
218  // Member data
220  const SoundBuffer* m_buffer;
221 };
222 
223 } // namespace sf
224 
225 
226 #endif // SFML_SOUND_HPP
227 
228 
Storage for audio samples defining a sound.
Definition: SoundBuffer.hpp:50
Base class defining a sound's properties.
Definition: SoundSource.hpp:43
Status
Enumeration of the sound source states.
Definition: SoundSource.hpp:51
Regular sound that can be played in the audio environment.
Definition: Sound.hpp:46
bool getLoop() const
Tell whether or not the sound is in loop mode.
void play()
Start or resume playing the sound.
Sound()
Default constructor.
Sound(const SoundBuffer &buffer)
Construct the sound with a buffer.
Status getStatus() const
Get the current status of the sound (stopped, paused, playing)
Time getPlayingOffset() const
Get the current playing position of the sound.
void pause()
Pause the sound.
void setBuffer(const SoundBuffer &buffer)
Set the source buffer containing the audio data to play.
void stop()
stop playing the sound
const SoundBuffer * getBuffer() const
Get the audio buffer attached to the sound.
void setPlayingOffset(Time timeOffset)
Change the current playing position of the sound.
void resetBuffer()
Reset the internal buffer of the sound.
~Sound()
Destructor.
Sound(const Sound &copy)
Copy constructor.
void setLoop(bool loop)
Set whether or not the sound should loop after reaching the end.
Represents a time value.
Definition: Time.hpp:41