SDL2_gfx  1.0.2
Graphics primitives and surface functions for SDL2
/build/libsdl2-gfx-F3NxcE/libsdl2-gfx-1.0.4+dfsg/SDL2_gfxPrimitives.h
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1 /*
2 
3 SDL2_gfxPrimitives.h: graphics primitives for SDL
4 
5 Copyright (C) 2012-2014 Andreas Schiffler
6 
7 This software is provided 'as-is', without any express or implied
8 warranty. In no event will the authors be held liable for any damages
9 arising from the use of this software.
10 
11 Permission is granted to anyone to use this software for any purpose,
12 including commercial applications, and to alter it and redistribute it
13 freely, subject to the following restrictions:
14 
15 1. The origin of this software must not be misrepresented; you must not
16 claim that you wrote the original software. If you use this software
17 in a product, an acknowledgment in the product documentation would be
18 appreciated but is not required.
19 
20 2. Altered source versions must be plainly marked as such, and must not be
21 misrepresented as being the original software.
22 
23 3. This notice may not be removed or altered from any source
24 distribution.
25 
26 Andreas Schiffler -- aschiffler at ferzkopp dot net
27 
28 */
29 
30 #ifndef _SDL2_gfxPrimitives_h
31 #define _SDL2_gfxPrimitives_h
32 
33 #include <math.h>
34 #ifndef M_PI
35 #define M_PI 3.1415926535897932384626433832795
36 #endif
37 
38 #include "SDL.h"
39 
40 /* Set up for C function definitions, even when using C++ */
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44 
45  /* ----- Versioning */
46 
47 #define SDL2_GFXPRIMITIVES_MAJOR 1
48 #define SDL2_GFXPRIMITIVES_MINOR 0
49 #define SDL2_GFXPRIMITIVES_MICRO 4
50 
51 
52  /* ---- Function Prototypes */
53 
54 #ifdef _MSC_VER
55 # if defined(DLL_EXPORT) && !defined(LIBSDL2_GFX_DLL_IMPORT)
56 # define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllexport)
57 # else
58 # ifdef LIBSDL2_GFX_DLL_IMPORT
59 # define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllimport)
60 # endif
61 # endif
62 #endif
63 #ifndef SDL2_GFXPRIMITIVES_SCOPE
64 # define SDL2_GFXPRIMITIVES_SCOPE extern
65 #endif
66 
67  /* Note: all ___Color routines expect the color to be in format 0xRRGGBBAA */
68 
69  /* Pixel */
70 
71  SDL2_GFXPRIMITIVES_SCOPE int pixelColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint32 color);
72  SDL2_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
73 
74  /* Horizontal line */
75 
76  SDL2_GFXPRIMITIVES_SCOPE int hlineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color);
77  SDL2_GFXPRIMITIVES_SCOPE int hlineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
78 
79  /* Vertical line */
80 
81  SDL2_GFXPRIMITIVES_SCOPE int vlineColor(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color);
82  SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
83 
84  /* Rectangle */
85 
86  SDL2_GFXPRIMITIVES_SCOPE int rectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
87  SDL2_GFXPRIMITIVES_SCOPE int rectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
88  Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
89 
90  /* Rounded-Corner Rectangle */
91 
92  SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color);
93  SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
94  Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
95 
96  /* Filled rectangle (Box) */
97 
98  SDL2_GFXPRIMITIVES_SCOPE int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
99  SDL2_GFXPRIMITIVES_SCOPE int boxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2,
100  Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
101 
102  /* Rounded-Corner Filled rectangle (Box) */
103 
104  SDL2_GFXPRIMITIVES_SCOPE int roundedBoxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color);
105  SDL2_GFXPRIMITIVES_SCOPE int roundedBoxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2,
106  Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
107 
108  /* Line */
109 
110  SDL2_GFXPRIMITIVES_SCOPE int lineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
111  SDL2_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
112  Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
113 
114  /* AA Line */
115 
116  SDL2_GFXPRIMITIVES_SCOPE int aalineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
117  SDL2_GFXPRIMITIVES_SCOPE int aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
118  Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
119 
120  /* Thick Line */
121  SDL2_GFXPRIMITIVES_SCOPE int thickLineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
122  Uint8 width, Uint32 color);
123  SDL2_GFXPRIMITIVES_SCOPE int thickLineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
124  Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
125 
126  /* Circle */
127 
128  SDL2_GFXPRIMITIVES_SCOPE int circleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color);
129  SDL2_GFXPRIMITIVES_SCOPE int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
130 
131  /* Arc */
132 
133  SDL2_GFXPRIMITIVES_SCOPE int arcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color);
134  SDL2_GFXPRIMITIVES_SCOPE int arcRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end,
135  Uint8 r, Uint8 g, Uint8 b, Uint8 a);
136 
137  /* AA Circle */
138 
139  SDL2_GFXPRIMITIVES_SCOPE int aacircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color);
140  SDL2_GFXPRIMITIVES_SCOPE int aacircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
141  Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
142 
143  /* Filled Circle */
144 
145  SDL2_GFXPRIMITIVES_SCOPE int filledCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
146  SDL2_GFXPRIMITIVES_SCOPE int filledCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
147  Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
148 
149  /* Ellipse */
150 
151  SDL2_GFXPRIMITIVES_SCOPE int ellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
152  SDL2_GFXPRIMITIVES_SCOPE int ellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
153  Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
154 
155  /* AA Ellipse */
156 
157  SDL2_GFXPRIMITIVES_SCOPE int aaellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
158  SDL2_GFXPRIMITIVES_SCOPE int aaellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
159  Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
160 
161  /* Filled Ellipse */
162 
163  SDL2_GFXPRIMITIVES_SCOPE int filledEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
164  SDL2_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
165  Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
166 
167  /* Pie */
168 
169  SDL2_GFXPRIMITIVES_SCOPE int pieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
170  Sint16 start, Sint16 end, Uint32 color);
171  SDL2_GFXPRIMITIVES_SCOPE int pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
172  Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
173 
174  /* Filled Pie */
175 
176  SDL2_GFXPRIMITIVES_SCOPE int filledPieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
177  Sint16 start, Sint16 end, Uint32 color);
178  SDL2_GFXPRIMITIVES_SCOPE int filledPieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
179  Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
180 
181  /* Trigon */
182 
183  SDL2_GFXPRIMITIVES_SCOPE int trigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
184  SDL2_GFXPRIMITIVES_SCOPE int trigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
185  Uint8 r, Uint8 g, Uint8 b, Uint8 a);
186 
187  /* AA-Trigon */
188 
189  SDL2_GFXPRIMITIVES_SCOPE int aatrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
190  SDL2_GFXPRIMITIVES_SCOPE int aatrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
191  Uint8 r, Uint8 g, Uint8 b, Uint8 a);
192 
193  /* Filled Trigon */
194 
195  SDL2_GFXPRIMITIVES_SCOPE int filledTrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
196  SDL2_GFXPRIMITIVES_SCOPE int filledTrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
197  Uint8 r, Uint8 g, Uint8 b, Uint8 a);
198 
199  /* Polygon */
200 
201  SDL2_GFXPRIMITIVES_SCOPE int polygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
202  SDL2_GFXPRIMITIVES_SCOPE int polygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy,
203  int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
204 
205  /* AA-Polygon */
206 
207  SDL2_GFXPRIMITIVES_SCOPE int aapolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
208  SDL2_GFXPRIMITIVES_SCOPE int aapolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy,
209  int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
210 
211  /* Filled Polygon */
212 
213  SDL2_GFXPRIMITIVES_SCOPE int filledPolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
214  SDL2_GFXPRIMITIVES_SCOPE int filledPolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx,
215  const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
216 
217  /* Textured Polygon */
218 
219  SDL2_GFXPRIMITIVES_SCOPE int texturedPolygon(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy);
220 
221  /* Bezier */
222 
223  SDL2_GFXPRIMITIVES_SCOPE int bezierColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color);
224  SDL2_GFXPRIMITIVES_SCOPE int bezierRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy,
225  int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
226 
227  /* Characters/Strings */
228 
229  SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch);
231  SDL2_GFXPRIMITIVES_SCOPE int characterColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint32 color);
232  SDL2_GFXPRIMITIVES_SCOPE int characterRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
233  SDL2_GFXPRIMITIVES_SCOPE int stringColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint32 color);
234  SDL2_GFXPRIMITIVES_SCOPE int stringRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
235 
236  /* Ends C function definitions when using C++ */
237 #ifdef __cplusplus
238 }
239 #endif
240 
241 #endif /* _SDL2_gfxPrimitives_h */
SDL2_GFXPRIMITIVES_SCOPE int hlineColor(SDL_Renderer *renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color)
Draw horizontal line with blending.
SDL2_GFXPRIMITIVES_SCOPE int aaellipseRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw anti-aliased ellipse with blending.
SDL2_GFXPRIMITIVES_SCOPE int roundedBoxColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color)
Draw rounded-corner box (filled rectangle) with blending.
SDL2_GFXPRIMITIVES_SCOPE int trigonRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw trigon (triangle outline) with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int circleRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw circle with blending.
#define SDL2_GFXPRIMITIVES_SCOPE
SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFontRotation(Uint32 rotation)
Sets current global font character rotation steps.
SDL2_GFXPRIMITIVES_SCOPE int thickLineRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw a thick line with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int filledTrigonRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw filled trigon (triangle) with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw rounded-corner rectangle with blending.
SDL2_GFXPRIMITIVES_SCOPE int pixelColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Uint32 color)
Draw pixel with blending enabled if a<255.
SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color)
Draw rounded-corner rectangle with blending.
SDL2_GFXPRIMITIVES_SCOPE int stringColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, const char *s, Uint32 color)
Draw a string in the currently set font.
SDL2_GFXPRIMITIVES_SCOPE int polygonColor(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, Uint32 color)
Draw polygon with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int texturedPolygon(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, SDL_Surface *texture, int texture_dx, int texture_dy)
Draws a polygon filled with the given texture.
SDL2_GFXPRIMITIVES_SCOPE int pieRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw pie (outline) with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int roundedBoxRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw rounded-corner box (filled rectangle) with blending.
SDL2_GFXPRIMITIVES_SCOPE int ellipseRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw ellipse with blending.
SDL2_GFXPRIMITIVES_SCOPE int aacircleColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
Draw anti-aliased circle with blending.
SDL2_GFXPRIMITIVES_SCOPE int arcColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
Arc with blending.
SDL2_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw filled ellipse with blending.
SDL2_GFXPRIMITIVES_SCOPE int rectangleColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
Draw rectangle with blending.
SDL2_GFXPRIMITIVES_SCOPE int aapolygonColor(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, Uint32 color)
Draw anti-aliased polygon with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int boxColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
Draw box (filled rectangle) with blending.
SDL2_GFXPRIMITIVES_SCOPE int filledTrigonColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
Draw filled trigon (triangle) with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw vertical line with blending.
SDL2_GFXPRIMITIVES_SCOPE int thickLineColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint32 color)
Draw a thick line with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int filledCircleRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw filled circle with blending.
SDL2_GFXPRIMITIVES_SCOPE int polygonRGBA(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw polygon with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int aapolygonRGBA(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw anti-aliased polygon with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int bezierRGBA(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw a bezier curve with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw pixel with blending enabled if a<255.
SDL2_GFXPRIMITIVES_SCOPE int stringRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw a string in the currently set font.
SDL2_GFXPRIMITIVES_SCOPE int bezierColor(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, int s, Uint32 color)
Draw a bezier curve with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int aatrigonColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
Draw anti-aliased trigon (triangle outline) with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int lineColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
Draw line with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int aalineColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
Draw anti-aliased line with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int filledPieColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
Draw filled pie with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int boxRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw box (filled rectangle) with blending.
SDL2_GFXPRIMITIVES_SCOPE int filledPolygonColor(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, Uint32 color)
Draw filled polygon with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int ellipseColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
Draw ellipse with blending.
SDL2_GFXPRIMITIVES_SCOPE int pieColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
Draw pie (outline) with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int aacircleRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw anti-aliased circle with blending.
SDL2_GFXPRIMITIVES_SCOPE int filledEllipseColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
Draw filled ellipse with blending.
SDL2_GFXPRIMITIVES_SCOPE int aatrigonRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw anti-aliased trigon (triangle outline) with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int rectangleRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw rectangle with blending.
SDL2_GFXPRIMITIVES_SCOPE int characterColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, char c, Uint32 color)
Draw a character of the currently set font.
SDL2_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw line with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int filledPolygonRGBA(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw filled polygon with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int filledCircleColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 r, Uint32 color)
Draw filled circle with blending.
SDL2_GFXPRIMITIVES_SCOPE int characterRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw a character of the currently set font.
SDL2_GFXPRIMITIVES_SCOPE int hlineRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw horizontal line with blending.
SDL2_GFXPRIMITIVES_SCOPE int arcRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Arc with blending.
SDL2_GFXPRIMITIVES_SCOPE int aalineRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw anti-aliased line with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int filledPieRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw filled pie with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch)
Sets or resets the current global font data.
SDL2_GFXPRIMITIVES_SCOPE int trigonColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
Draw trigon (triangle outline) with alpha blending.
SDL2_GFXPRIMITIVES_SCOPE int aaellipseColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
Draw anti-aliased ellipse with blending.
SDL2_GFXPRIMITIVES_SCOPE int circleColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
Draw circle with blending.
SDL2_GFXPRIMITIVES_SCOPE int vlineColor(SDL_Renderer *renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color)
Draw vertical line with blending.