SDL2_gfx  1.0.2
Graphics primitives and surface functions for SDL2
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1 /*!
2 
3 \mainpage SDL2_gfx - Graphics primitives and surface functions for SDL2
4 
5 \section contact_sec Contact and License
6 
7 Email aschiffler at ferzkopp dot net to contact the author
8 or better check author's homepage at http://www.ferzkopp.net
9 for the most up-to-date contact information.
10 
11 This library is licenced under the zlib License, see the file LICENSE for details.
12 
13 
14 \section intro_sec Introduction
15 
16 The SDL2_gfx library provides the basic drawing functions such as lines,
17 circles or polygons provided by SDL_gfx on SDL2 against renderers of SDL2.
18 
19 The current components of the SDL2_gfx library are:
20 - Graphic Primitives (SDL2_gfxPrimitives.h, SDL2_gfxPrimitives.c)
21 - Surface Rotozoomer (SDL2_rotozoom.h, SDL2_rotozoom.c)
22 - Framerate control (SDL2_framerate.h, SDL2_framerate.c)
23 - MMX image filters (SDL2_imageFilter.h, SDL2_imageFilter.c)
24 - Build-in 8x8 Font (SDL2_gfxPrimitives_font.h)
25 
26 Note that SDL2_gfx is compatible with SDL version 2.0 (not SDL 1.2).
27 
28 \section install_sec Installation
29 
30 \subsection unix Unix/Linux
31 
32 Use the standard autoconf/automake sequence to compile and install the library.
33 \verbatim
34  ./autogen.sh # (optional, recommended)
35  ./configure
36  make
37  make install
38 \endverbatim
39 
40 \\subsubsection nommx Linker Configuration
41 
42 The default location for the installation is /usr/local/lib and /usr/local/include.
43 This libary path may need to be added to the file the linker configuration file:
44 \verbatim
45  vi /etc/ld.so.conf
46  ldconfig
47 \endverbatim
48 
49 \\subsubsection nommx Non-MMX Platforms
50 
51 To build without MMX code enabled (i.e. ARM, PPC, AMD64 architectures):
52 \verbatim
53  ./configure --disable-mmx
54  make
55  make install
56 \endverbatim
57 
58 \subsection visualstudio Windows (VS2015)
59 
60 Open the SDL2_gfx.sln solution file, right click on the solution and choose 'Rebuild'.
61 
62 The SDL2-2.0.5 folder must be placed in a directory alongside SDL2_gfx (or sdl2gfx-code) and build in the same configuration, i.e. Debug or Release, beforehand so the referenced SDL2.lib file can be found.
63 
64 \subsection platformosx Mac OSX
65 
66 The usual autotools build chain should be used. MacPorts or fink may be required.
67 
68 Xcode is supported via templates. See Xcode.zip - this template only supports SDL2_gfx
69 and not the tests. For this template, the Deployment Target (the lowest version to run on)
70 is set to 10.11 and expects the SDL2.framework preinstalled in the default location: /Library/Frameworks.
71 
72 \section test_sec Test Programs
73 
74 Change to the ./test directory and run
75 \verbatim
76  ./autogen.sh
77  ./configure
78  make
79 \endverbatim
80 to create several test programs for the libraries functions. This requires
81 the SDL2_gfx library to be previously compiled and installed.
82 
83 See the source in the test/*.c files for some sample code and implementation hints.
84 
85 \section documentation_sec Documentation
86 
87 Please refer to the Doxygen-generated API documentation found in the
88 Docs/html folder as well as the test programs in the test folder.
89 
90 \section changelog_sec Change Log
91 
92 \verbinclude ChangeLog
93 
94 */