Uses of Class
javafx.scene.control.TreeTableRow
Package
Description
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
The javafx.scene.control.skin package is where the skin classes, typically
one for each UI control, are located
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Uses of TreeTableRow in javafx.scene.control
Modifier and TypeMethodDescriptionfinal Callback<TreeTableView<S>,
TreeTableRow<S>> TreeTableView.getRowFactory()
Gets the value of the property rowFactory.final ObjectProperty<Callback<TreeTableView<S>,
TreeTableRow<S>>> TreeTableView.rowFactoryProperty()
A function which produces a TreeTableRow.final ReadOnlyObjectProperty<TreeTableRow<S>>
TreeTableCell.tableRowProperty()
Modifier and TypeMethodDescriptionfinal void
TreeTableCell.updateTreeTableRow
(TreeTableRow<S> treeTableRow) Updates the TreeTableRow associated with this TreeTableCell.Modifier and TypeMethodDescriptionfinal void
TreeTableView.setRowFactory
(Callback<TreeTableView<S>, TreeTableRow<S>> value) Sets the value of the property rowFactory. -
Uses of TreeTableRow in javafx.scene.control.skin
Modifier and TypeMethodDescriptionprotected void
TreeTableRowSkin.updateCell
(TreeTableCell<T, ?> cell, TreeTableRow<T> row) A method to allow the given cell to be told that it is a member of the given row.ModifierConstructorDescriptionTreeTableRowSkin
(TreeTableRow<T> control) Creates a new TreeTableRowSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.