Index of types

A
attrib [GlMisc]
B
base [GlList]
bitmap [GlPix]
buffer [GlClear]
button_t [Glut]
C
cap [Gl]
clampf [Gl]
cmp_func [Gl]
color_index_component_t [Glut]
color_material [GlLight]
coord [GlTex]
cursor_t [Glut]
D
device_get_t [Glut]
dfactor [GlFunc]
draw_buffer [GlFunc]
E
entry_exit_state_t [Glut]
env_param [GlTex]
equation [GlMisc]
error [Gl]
F
face [Gl]
feedback_mode [GlMisc]
filter [GlTex]
fkind [Raw]
fog_param [GlLight]
font [Togl]
font_t [Glut]
format [GlTex]
format [Gl]
G
game_mode_t [Glut]
gen_param [GlTex]
glut_get_bool_t [Glut]
glut_get_t [Glut]
H
hint_target [GlMisc]
I
ikind [Raw]
K
key_repeat_t [Glut]
kind [Raw]
kind [GlArray]

The six different kinds for array

kind [Gl]
L
layer_t [Glut]
layerget_t [Glut]
light_param [GlLight]
lkind [Raw]
logic_op [GlFunc]
M
map [GlPix]
material_param [GlLight]
menu_state_t [Glut]
mouse_button_state_t [Glut]
P
parameter [GlTex]
point2 [Gl]
point3 [Gl]
point4 [Gl]
property [GluNurbs]
R
read_buffer [GlFunc]
real_kind [Gl]
rgb [Gl]
rgba [Gl]
S
sfactor [GlFunc]
shader_object [GlShader]
shader_program [GlShader]
shape [GlDraw]
short [Gl]
special_key_t [Glut]
stencil_op [GlFunc]
store_param [GlPix]
T
t [Raw]
t [GluQuadric]
t [GluNurbs]
t [GlPix]
t [GlMat]
t [GlList]
target [GlMap]
target [Gl]
texture_id [GlTex]
transfer_param [GlPix]
triangles [GluTess]
V
vect3 [Gl]
vertices [GluTess]
video_resize_t [Glut]
visibility_state_t [Glut]
W
w [Togl]
widget [Togl]
winding_rule [GluTess]
window_status_t [Glut]
wrap [GlTex]