// -*- C++ -*- /* * pixmap-mixed.cc: * Simple off-screen rendering example for mixing OpenGL and GDK rendering. * * written by Naofumi Yasufuku <naofumi@users.sourceforge.net> */ #include <iostream> #include <cstdlib> #include <gtkmm.h> #include <gtkglmm.h> #ifdef G_OS_WIN32 #define WIN32_LEAN_AND_MEAN 1 #include <windows.h> #endif #include <GL/gl.h> #include <GL/glu.h> // // OpenGL frame buffer configuration utilities. // struct GLConfigUtil { static void print_gl_attrib(const Glib::RefPtr<const Gdk::GL::Config>& glconfig, const char* attrib_str, int attrib, bool is_boolean); static void examine_gl_attrib(const Glib::RefPtr<const Gdk::GL::Config>& glconfig); }; // // Print a configuration attribute. // void GLConfigUtil::print_gl_attrib(const Glib::RefPtr<const Gdk::GL::Config>& glconfig, const char* attrib_str, int attrib, bool is_boolean) { int value; if (glconfig->get_attrib(attrib, value)) { std::cout << attrib_str << " = "; if (is_boolean) std::cout << (value == true ? "true" : "false") << std::endl; else std::cout << value << std::endl; } else { std::cout << "*** Cannot get " << attrib_str << " attribute value\n"; } } // // Print configuration attributes. // void GLConfigUtil::examine_gl_attrib(const Glib::RefPtr<const Gdk::GL::Config>& glconfig) { std::cout << "\nOpenGL visual configurations :\n\n"; std::cout << "glconfig->is_rgba() = " << (glconfig->is_rgba() ? "true" : "false") << std::endl; std::cout << "glconfig->is_double_buffered() = " << (glconfig->is_double_buffered() ? "true" : "false") << std::endl; std::cout << "glconfig->is_stereo() = " << (glconfig->is_stereo() ? "true" : "false") << std::endl; std::cout << "glconfig->has_alpha() = " << (glconfig->has_alpha() ? "true" : "false") << std::endl; std::cout << "glconfig->has_depth_buffer() = " << (glconfig->has_depth_buffer() ? "true" : "false") << std::endl; std::cout << "glconfig->has_stencil_buffer() = " << (glconfig->has_stencil_buffer() ? "true" : "false") << std::endl; std::cout << "glconfig->has_accum_buffer() = " << (glconfig->has_accum_buffer() ? "true" : "false") << std::endl; std::cout << std::endl; print_gl_attrib(glconfig, "Gdk::GL::USE_GL", Gdk::GL::USE_GL, true); print_gl_attrib(glconfig, "Gdk::GL::BUFFER_SIZE", Gdk::GL::BUFFER_SIZE, false); print_gl_attrib(glconfig, "Gdk::GL::LEVEL", Gdk::GL::LEVEL, false); print_gl_attrib(glconfig, "Gdk::GL::RGBA", Gdk::GL::RGBA, true); print_gl_attrib(glconfig, "Gdk::GL::DOUBLEBUFFER", Gdk::GL::DOUBLEBUFFER, true); print_gl_attrib(glconfig, "Gdk::GL::STEREO", Gdk::GL::STEREO, true); print_gl_attrib(glconfig, "Gdk::GL::AUX_BUFFERS", Gdk::GL::AUX_BUFFERS, false); print_gl_attrib(glconfig, "Gdk::GL::RED_SIZE", Gdk::GL::RED_SIZE, false); print_gl_attrib(glconfig, "Gdk::GL::GREEN_SIZE", Gdk::GL::GREEN_SIZE, false); print_gl_attrib(glconfig, "Gdk::GL::BLUE_SIZE", Gdk::GL::BLUE_SIZE, false); print_gl_attrib(glconfig, "Gdk::GL::ALPHA_SIZE", Gdk::GL::ALPHA_SIZE, false); print_gl_attrib(glconfig, "Gdk::GL::DEPTH_SIZE", Gdk::GL::DEPTH_SIZE, false); print_gl_attrib(glconfig, "Gdk::GL::STENCIL_SIZE", Gdk::GL::STENCIL_SIZE, false); print_gl_attrib(glconfig, "Gdk::GL::ACCUM_RED_SIZE", Gdk::GL::ACCUM_RED_SIZE, false); print_gl_attrib(glconfig, "Gdk::GL::ACCUM_GREEN_SIZE", Gdk::GL::ACCUM_GREEN_SIZE, false); print_gl_attrib(glconfig, "Gdk::GL::ACCUM_BLUE_SIZE", Gdk::GL::ACCUM_BLUE_SIZE, false); print_gl_attrib(glconfig, "Gdk::GL::ACCUM_ALPHA_SIZE", Gdk::GL::ACCUM_ALPHA_SIZE, false); std::cout << std::endl; } // // Simple OpenGL scene using GL::Pixmap. // class PixmapGLScene : public Gtk::DrawingArea { public: PixmapGLScene(); virtual ~PixmapGLScene(); protected: // init OpenGL context void init_gl(); protected: virtual bool on_configure_event(GdkEventConfigure* event); virtual bool on_expose_event(GdkEventExpose* event); protected: // OpenGL rendering stuff: Glib::RefPtr<Gdk::GL::Config> m_GLConfig; Glib::RefPtr<Gdk::GL::Context> m_GLContext; Glib::RefPtr<Gdk::Pixmap> m_Pixmap; }; PixmapGLScene::PixmapGLScene() : m_GLConfig(0), m_GLContext(0), m_Pixmap(0) { // // Configure OpenGL-capable visual. // // Try single-buffered visual m_GLConfig = Gdk::GL::Config::create(Gdk::GL::MODE_RGB | Gdk::GL::MODE_DEPTH | Gdk::GL::MODE_SINGLE); if (!m_GLConfig) { std::cerr << "*** Cannot find any OpenGL-capable visual.\n"; std::exit(1); } // print frame buffer attributes. GLConfigUtil::examine_gl_attrib(m_GLConfig); // // Set OpenGL-capable colormap. // set_colormap(m_GLConfig->get_colormap()); } PixmapGLScene::~PixmapGLScene() { } void PixmapGLScene::init_gl() { GLUquadricObj* qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj, GLU_FILL); glNewList(1, GL_COMPILE); gluSphere(qobj, 1.0, 20, 20); glEndList(); static GLfloat light_diffuse[] = {1.0, 0.0, 0.0, 1.0}; static GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0}; glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); glClearColor(1.0, 1.0, 1.0, 1.0); glClearDepth(1.0); glViewport(0, 0, get_width(), get_height()); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(40.0, 1.0, 1.0, 10.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); glTranslatef(0.0, 0.0, -3.0); } bool PixmapGLScene::on_configure_event(GdkEventConfigure* event) { // // Create an OpenGL off-screen rendering area. // m_Pixmap = Gdk::Pixmap::create(get_window(), get_width(), get_height(), m_GLConfig->get_depth()); // // Set OpenGL-capability to the pixmap (invoke extension method). // Glib::RefPtr<Gdk::GL::Pixmap> glpixmap = Gdk::GL::ext(m_Pixmap).set_gl_capability(m_GLConfig); // // Create OpenGL rendering context (not direct). // if (!m_GLContext) m_GLContext = Gdk::GL::Context::create(glpixmap, false); // // GL calls. // // *** OpenGL BEGIN *** if (!glpixmap->gl_begin(m_GLContext)) return false; static bool is_initialized = false; if (!is_initialized) { init_gl(); is_initialized = true; } glViewport(0, 0, get_width(), get_height()); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Sync. glpixmap->wait_gl(); // GDK rendering. glpixmap->draw_rectangle(get_style()->get_fg_gc(get_state()), true, get_width()/10, get_height()/10, get_width()*8/10, get_height()*8/10); // Sync. glpixmap->wait_gdk(); glCallList(1); glFlush(); glpixmap->gl_end(); // *** OpenGL END *** return true; } bool PixmapGLScene::on_expose_event(GdkEventExpose* event) { if (!m_Pixmap) return false; get_window()->draw_drawable(get_style()->get_fg_gc(get_state()), m_Pixmap, event->area.x, event->area.y, event->area.x, event->area.y, event->area.width, event->area.height); return true; } // // The application class. // class Pixmap : public Gtk::Window { public: Pixmap(); virtual ~Pixmap(); protected: // signal handlers: void on_button_quit_clicked(); protected: // member widgets: Gtk::VBox m_VBox; PixmapGLScene m_PixmapGLScene; Gtk::Button m_ButtonQuit; }; Pixmap::Pixmap() : m_VBox(false, 0), m_ButtonQuit("Quit") { // // Top-level window. // set_title("Pixmap"); add(m_VBox); // // Simple OpenGL scene using GL::Pixmap. // m_PixmapGLScene.set_size_request(200, 200); m_VBox.pack_start(m_PixmapGLScene); // // Simple quit button. // m_ButtonQuit.signal_clicked().connect( sigc::mem_fun(*this, &Pixmap::on_button_quit_clicked)); m_VBox.pack_start(m_ButtonQuit, Gtk::PACK_SHRINK, 0); // // Show window. // show_all(); } Pixmap::~Pixmap() {} void Pixmap::on_button_quit_clicked() { Gtk::Main::quit(); } // // Main. // int main(int argc, char** argv) { Gtk::Main kit(argc, argv); // // Init gtkglextmm. // Gtk::GL::init(argc, argv); // // Query OpenGL extension version. // int major, minor; Gdk::GL::query_version(major, minor); std::cout << "OpenGL extension version - " << major << "." << minor << std::endl; // // Instantiate and run the application. // Pixmap pixmap; kit.run(pixmap); return 0; }