dwww Home | Show directory contents | Find package

<FILENAME filename="index.html"><html><head><title>The KPatience Handbook</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="description" content="This documentation describes the game of KPatience version 21.04"><meta name="keywords" content="KDE, kdegames, game, KPatience, card, card game, playing cards, one player, patience, solitaire"><link rel="home" href="index.html" title="The KPatience Handbook"><link rel="next" href="introduction.html" title="Chapter 1. Introduction"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> The <span class="application">KPatience</span> Handbook</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="introduction.html">Next</a></td></tr></table></div><div id="contentBody"><div lang="en" class="book"><div class="titlepage"><div><div><h1 class="title"><a name="kpat"></a>The <span class="application">KPatience</span> Handbook</h1></div><div><div class="authorgroup"><p class="author"><span class="firstname">Paul Olav</span> <span class="surname">Tvete</span> </p><p class="author"><span class="firstname">Maren</span> <span class="surname">Pakura</span> </p><p class="author"><span class="firstname">Stephan</span> <span class="surname">Kulow</span> </p><span class="othercredit"><span class="contrib">Reviewer</span>: <span class="firstname">Mike</span> <span class="surname">McBride</span><br></span><span class="othercredit"><span class="contrib">Developer</span>: <span class="firstname">Paul Olav</span> <span class="surname">Tvete</span><br></span><span class="othercredit"><span class="contrib">Developer</span>: <span class="firstname">Stephan</span> <span class="surname">Kulow</span><br></span></div></div><div>Revision <span class="releaseinfo">KDE Gear 21.04 (<span class="date">2021-06-20</span>)</span></div><div><p class="copyright">Copyright © 2000 <span class="firstname">Paul Olav</span> <span class="surname">Tvete</span></p></div><div><p class="copyright">Copyright © 2001, 2004 <span class="firstname">Maren</span> <span class="surname">Pakura</span></p></div><div><p class="copyright">Copyright © 2007 <span class="firstname">Stephan</span> <span class="surname">Kulow</span></p></div><div><p><a href="help:/kdoctools5-common/fdl-notice.html">Legal Notice</a></p></div><div><div><div class="abstract"><p>This documentation describes the game of <span class="application">KPatience</span> version 21.04</p></div></div></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl class="toc"><dt><span class="chapter"><a href="introduction.html">1. Introduction</a></span></dt><dt><span class="chapter"><a href="howto.html">2. How to Play</a></span></dt><dt><span class="chapter"><a href="rules_and_tips.html">3. Game Rules, Strategies and Tips</a></span></dt><dd><dl><dt><span class="sect1"><a href="rules_and_tips.html#rules-general">General Rules</a></span></dt><dt><span class="sect1"><a href="rules-specific.html">Rules for Individual Games</a></span></dt><dd><dl><dt><span class="sect2"><a href="rules-specific.html#klondike">Klondike</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#grandfather">Grandfather</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#aces-up">Aces Up</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#freecell">Freecell</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#mod3">Mod3</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#gypsy">Gypsy</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#forty-and-eight">Forty &amp; Eight</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#simple-simon">Simple Simon</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#yukon">Yukon</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#grandfathers-clock">Grandfather's Clock</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#golf">Golf</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#spider">Spider</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#bakers-dozen">Baker's Dozen</a></span></dt><dt><span class="sect2"><a href="rules-specific.html#castle">Castle</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="interface.html">4. Interface Overview</a></span></dt><dd><dl><dt><span class="sect1"><a href="interface.html#game-menu">The Game Menu</a></span></dt><dt><span class="sect1"><a href="move-menu.html">The Move Menu</a></span></dt><dt><span class="sect1"><a href="settings-help-menu.html">The Settings and Help Menu</a></span></dt></dl></dd><dt><span class="chapter"><a href="faq.html">5. Frequently asked questions</a></span></dt><dt><span class="chapter"><a href="credits.html">6. Credits and License</a></span></dt></dl></div><FILENAME filename="introduction.html"><html><head><title>Chapter 1. Introduction</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KPatience, card, card game, playing cards, one player, patience, solitaire"><link rel="home" href="index.html" title="The KPatience Handbook"><link rel="up" href="index.html" title="The KPatience Handbook"><link rel="prev" href="index.html" title="The KPatience Handbook"><link rel="next" href="howto.html" title="Chapter 2. How to Play"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Introduction</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="index.html">Prev</a></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="howto.html">Next</a></td></tr></table></div><div id="contentBody"><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a name="introduction"></a>Chapter 1. Introduction</h1></div></div></div><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Gametype:</h3><p>Card</p></div><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Number of possible players:</h3><p>One</p></div><p>
To play patience you need, as the name suggests, patience. For simple games,
where the way the game goes depends only upon how the cards fall, your patience might be
the only thing you need.
</p><p>
There are also patience games where you must plan your strategy and think
ahead in order to win.
</p><p>
A theme common to all the games is the player must put the cards in a special order — 
moving, turning and reordering them.
</p></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="index.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="howto.html">Next</a></td></tr><tr><td class="prevCell">The <span class="application">KPatience</span> Handbook </td><td class="upCell"> </td><td class="nextCell"> How to Play</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME><FILENAME filename="howto.html"><html><head><title>Chapter 2. How to Play</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KPatience, card, card game, playing cards, one player, patience, solitaire"><link rel="home" href="index.html" title="The KPatience Handbook"><link rel="up" href="index.html" title="The KPatience Handbook"><link rel="prev" href="introduction.html" title="Chapter 1. Introduction"><link rel="next" href="rules_and_tips.html" title="Chapter 3. Game Rules, Strategies and Tips"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> How to Play</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="introduction.html">Prev</a></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="rules_and_tips.html">Next</a></td></tr></table></div><div id="contentBody"><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a name="howto"></a>Chapter 2. How to Play</h1></div></div></div><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Objective:</h3><p>Rearrange the cards by suit in as few moves as possible.</p></div><p>
        As <span class="application">KPatience</span> offers you a multiplicity of different solitaire games, there is no straightforward how-to which could fit all of them. Therefore, it is essential that you read each individual subsection of Game Rules, Strategies and Tips section before you start playing a version you are not familiar with.</p><p>
Essentially there are two types of solitaire games – the ones that let you arrange the cards by same color and the ones that let you arrange the cards by alternating color. You can easily determine which game you are trying out using trial-and-error method. Once you know which one you are dealing with the rest is easy; keep arranging and rearranging the cards and collecting the matching ones.</p><p>
From the beginning, however, pay attention to your card stacks. Do not rush to move individual cards around. See if it might be more useful elsewhere.</p><p>
For additional help you can also take quick peeks onto the statusbar. Each of the games has a built in solver which informs you whether the game
you are currently playing can be completed or not. If you see that solver could
not complete the current game, chances are you will not be able to do so as
well. At this point you can either restart the current game, or start a
completely new game.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note:</h3><p>Playing solitaire games helps you to greatly improve your attention span and enhance the ability to concentrate.</p></div></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="introduction.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="rules_and_tips.html">Next</a></td></tr><tr><td class="prevCell">Introduction </td><td class="upCell"> </td><td class="nextCell"> Game Rules, Strategies and Tips</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME><FILENAME filename="rules_and_tips.html"><html><head><title>Chapter 3. Game Rules, Strategies and Tips</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KPatience, card, card game, playing cards, one player, patience, solitaire"><link rel="home" href="index.html" title="The KPatience Handbook"><link rel="up" href="index.html" title="The KPatience Handbook"><link rel="prev" href="howto.html" title="Chapter 2. How to Play"><link rel="next" href="rules-specific.html" title="Rules for Individual Games"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Game Rules, Strategies and Tips</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="howto.html">Prev</a></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="rules-specific.html">Next</a></td></tr></table></div><div id="contentBody"><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a name="rules_and_tips"></a>Chapter 3. Game Rules, Strategies and Tips</h1></div></div></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="rules-general"></a>General Rules</h2></div></div></div><p><a class="indexterm" name="idm97"></a>A card game contains one or more card decks of 52 cards each. Each deck contains the four suits:</p><div class="informaltable"><table class="informaltable" border="0"><colgroup><col><col></colgroup><tbody><tr valign="middle"><td valign="middle"><span class="inlinemediaobject"><img src="clubs.png"></span></td><td valign="middle">Clubs</td></tr><tr valign="middle"><td valign="middle"><span class="inlinemediaobject"><img src="spades.png"></span></td><td valign="middle">Spades</td></tr><tr valign="middle"><td valign="middle"><span class="inlinemediaobject"><img src="hearts.png"></span></td><td valign="middle">Hearts</td></tr><tr valign="middle"><td valign="middle"><span class="inlinemediaobject"><img src="diamonds.png"></span></td><td valign="middle">Diamonds</td></tr></tbody></table></div><p>Each of these suits contains the following card types: ace, two, three, four, five, six, seven, eight, nine, ten, jack, queen, and king.</p><p><a class="indexterm" name="idm130"></a> This complete order of cards is called a family. There are real families and alternating ones. The real families are all of one suit (<abbr class="abbrev">e.g.</abbr> Hearts). In the alternating families the card color changes from one to another, between a black color (Clubs and Spades) and a red color (Hearts and Diamonds).</p><p>If the family is not complete it is called a sequence.</p><div xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="mediaobject"><img src="playfield.png" alt="The game field of KPatience"></div><p>There are a number of features found in typical patience games. These are described below.</p><div class="variablelist"><dl class="variablelist"><dt><span class="term">1. Talon</span></dt><dd><p><a class="indexterm" name="idm146"></a>At the beginning of each game all cards are mixed in the deck. In some games not all cards are dealt out. The remaining cards are put down on the talon (also called the stock). You can find this quite easily, since in most games it is the only pile in which all cards are face down.</p></dd><dt><span class="term">2. Waste Pile</span></dt><dd><p><a class="indexterm" name="idm152"></a>Many games use a waste pile to hold cards taken from the talon. Typically clicking on the talon will cause the topmost card to be flipped face up and placed on the waste pile, at which point the card enters play.</p></dd><dt><span class="term">3. Foundation</span></dt><dd><p><a class="indexterm" name="idm158"></a>The foundation piles are where you want your cards to end up. Typically, the game is won only once all cards have been moved to the foundation piles in the correct order. The number of foundation piles and the ordering required varies from game to game.</p><p>Most games start with the foundation piles empty. Choosing the <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Drop</span></span> action from the menu or toolbar will cause <span class="application">KPatience</span> to scan through all the piles move as many cards to the foundation piles as it can. If you have the <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Enabled Autodrop</span></span> setting activated, <span class="application">KPatience</span> will attempt to perform a drop whenever possible.</p></dd><dt><span class="term">4. Playing Piles</span></dt><dd><p><a class="indexterm" name="idm169"></a>These piles are those where the actual reordering happens. The rules for these piles vary a lot between games. Some show all cards on them, some do not. Some allow only one card to be removed, some allow every card to be removed, <abbr class="abbrev">etc.</abbr></p></dd></dl></div></div><FILENAME filename="rules-specific.html"><html><head><title>Rules for Individual Games</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KPatience, card, card game, playing cards, one player, patience, solitaire"><link rel="home" href="index.html" title="The KPatience Handbook"><link rel="up" href="rules_and_tips.html" title="Chapter 3. Game Rules, Strategies and Tips"><link rel="prev" href="rules_and_tips.html" title="Chapter 3. Game Rules, Strategies and Tips"><link rel="next" href="interface.html" title="Chapter 4. Interface Overview"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Rules for Individual Games</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="rules_and_tips.html">Prev</a></td><td class="upCell">Game Rules, Strategies and Tips</td><td class="nextCell"><a accesskey="n" href="interface.html">Next</a></td></tr></table></div><div id="contentBody"><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="rules-specific"></a>Rules for Individual Games</h2></div></div></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="klondike"></a>Klondike</h3></div></div></div><p><a class="indexterm" name="idm177"></a>
Klondike is the most famous patience — most likely because it comes with a well-known operating system. 
It is played with one deck.
</p><p>
The goal in Klondike is to put all cards, as real families, ascending on the
foundation. This gets easier once all cards are lying face
up in the playing piles.
</p><p>
The sequences on the playing piles have to be put there in descending order. The cards
should alternate in colors (red and black). You can move whole sequences or
parts of it, if the first card fits on another pile.
</p><p>
On a free pile you can put a king of any color, or a sequence starting with a
king.
</p><p>
When you click on the talon, one card from it will be moved to the waste pile.
You can move it to the playing piles or the foundation from there.
If the talon is empty, you can move the complete waste pile to the talon
by clicking on the empty talon.
</p><p>
You can look through the cards on the talon as much as you like.
</p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="grandfather"></a>Grandfather</h3></div></div></div><p><a class="indexterm" name="idm187"></a>
This game was introduced to <span class="firstname">Paul Olav</span> <span class="surname">Tvete</span>, the original developer of <span class="application">KPatience</span>, by his grandfather; it is named after this. 
No other patience games are known to implement this patience game variant.
</p><p>
In Grandfather, one deck is dealt to seven playing piles. Some cards on each pile
are face down on the initial deal.
</p><p>
The goal is to put all cards as real families ascending on the foundation piles.
</p><p>
You can move every card on every pile if it fits on another card, to build a real
sequence of descending order. For example, you can move the five of spades on
top of the six of spades, no matter how many cards on are on top of the five of
spades. Just the six of spades has to be on top of its pile.
</p><p>
On a free pile you can place a king (again no matter how many cards are on top of
it).
</p><p>
If there are no more possible moves, you can redeal the cards. A redeal
consists of picking up the cards from the playing piles (pile by pile, left to
right) and redealing them in the starting pattern (zigzagging rows of face down
cards forming a peak and then left to right rows of face up cards on top). Note
that the cards are <span class="emphasis"><em>not</em></span> shuffled and that cards on the foundation piles
are left untouched. You may redeal no more than twice in a single game.
</p><p>
Even though the rules are simple and allow many moves, the game is still
hard to win. Despite this, or because of it, this game remains a joy to play.
</p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="aces-up"></a>Aces Up</h3></div></div></div><p><a class="indexterm" name="idm203"></a>
This patience has simple rules, yet is hard to win. It is played
with one deck. The goal is to put all cards besides aces onto the
foundation. There should be an ace left on every playing pile afterwards.
</p><p>
Each top card that is of the same suit (<abbr class="abbrev">e.g.</abbr> spades) and has a lower
value than another top card (<abbr class="abbrev">e.g.</abbr> six of spades and four of spades) can be
put on the foundation by clicking on it.
</p><p>
If you cannot move any more cards to the foundation, you can get a new card for
each playing pile by clicking on the talon.
</p><p>
On a free pile you can move every other card on top of a pile. You should use these
moves to free piles. That way, new cards can be moved to the foundation.
</p><p>
The auto drop feature is disabled in this patience game.
</p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="freecell"></a>Freecell</h3></div></div></div><p><a class="indexterm" name="idm214"></a>
Freecell is played with one card deck. You have four free cells in the top left
corner. In addition there are four foundation piles, and eight playing piles below.
</p><p>
The goal of the game is to have all cards as real families ascending on the
foundation. You can achieve this often if you know how to play: 
Freecell is solvable at a rate of 99.9% approximately — of the first 32,000 deals there is only
one unsolvable (11,982 if you want to know).
</p><p>
In the playing piles you have to build descending sequences, where red and black
cards alternate. You can put any card in a free cell.
</p><p>
You can only move one card that lays on top of a pile or a free cell.
Sequences can only be moved if you have enough free space (either free cells or free
playing piles) to place the cards.
</p><p>
The maximum amount of cards you can move is calculated by:
</p><div class="sidebar"><div class="titlepage"><div><div><p class="title"><b></b></p></div></div></div><p>
(#{free cells} + 1) * 2<sup>#{free piles}</sup>
</p></div><p>Variations:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><span class="quote">“<span class="quote">Baker's Game</span>”</span> is like <span class="quote">“<span class="quote">Freecell</span>”</span>, but the piles are built down by suit.</p></li><li class="listitem"><p><span class="quote">“<span class="quote">Eight Off</span>”</span> is like <span class="quote">“<span class="quote">Freecell</span>”</span>, but the piles are built down by suit. You have 8 reserves and only kings can fill empty spaces. Four reserves are filled at game start.</p></li><li class="listitem"><p><span class="quote">“<span class="quote">Forecell</span>”</span> is like <span class="quote">“<span class="quote">Freecell</span>”</span>, but the reserves are filled at game start, and only kings can fill empty spaces.</p></li><li class="listitem"><p><span class="quote">“<span class="quote">Seahaven Towers</span>”</span> is like <span class="quote">“<span class="quote">Freecell</span>”</span>, but with 10 piles which are built down by suit, and only kings can fill empty spaces. Two reserves are filled at game start.</p></li></ul></div><p>
To solve this game it is recommended to grab the cards out of the playing
sequences in the same order they have to be put into the foundation (first the
aces, then the twos, <abbr class="abbrev">etc.</abbr>)
</p><p>
You should try to keep as many free cells and/or playing piles empty, so you can
build sequences as long as possible.
</p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="mod3"></a>Mod3</h3></div></div></div><p><a class="indexterm" name="idm247"></a>
Mod3 is played with two card decks. The goal is to put all
cards on the top three rows. In those you have to build sequences of the same
color. In the first row you have to create the sequence 2-5-8-J, in the second
row the sequence 3-6-9-Q, and in the third row the sequence 4-7-10-K. The suit of
the cards must be the same in each sequence, so you can only put a five of hearts
on top of a two of hearts.
</p><p>
The fourth row is both your waste pile and playing pile. On an empty slot you can
put any card from the first three rows, or one from the top of the fourth row.
</p><p>
You can put aces on the aces piles, on top of the talon. They are in the game
so you have a starting point for creating free slots.
</p><p>
If you cannot move any more cards, you can get new cards on the fourth row by
clicking on the talon.
</p><p>
The auto drop feature is disabled in this patience game.
</p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="gypsy"></a>Gypsy</h3></div></div></div><p><a class="indexterm" name="idm256"></a>
Gypsy is played with two card decks. The aim is to put all cards in
real families ascending on the foundation.
</p><p>
The playing piles have to be descending, while red and black cards have to
alternate. You can only move sequences or single cards. On a free slot you can
put any card or sequence.
</p><p>
If you cannot move any more cards, you can click on the talon to get new cards on each playing pile.
</p><p>
In using the <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guibutton">Undo</span></span> feature you can ease the game quite a lot, as you have to take
many decisions and some of them might turn out to be wrong after you
clicked the talon.
</p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="forty-and-eight"></a>Forty &amp; Eight</h3></div></div></div><p><a class="indexterm" name="idm265"></a>
Forty &amp; Eight is played with two card decks. The goal is to put all
cards as real families on the foundation.
</p><p>
The playing piles have to be descending. 
Colors are important. You can only put a five of hearts on a six of hearts, for example.
</p><p>
You can only move one card on top of a pile. You can put any card in a free slot.
</p><p>
By clicking on the talon you can put a card on the waste pile; from there you
can put it on a playing pile or the foundation (<span class="application">KPatience</span> will do this for you).
If the talon is empty you can put all cards on the waste pile back on the talon.
This works only once: after the second time the talon empties, the game is over.
</p><p>
This patience is difficult to solve. With some experience you can
solve many of the deals, especially if you use the <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guibutton">Undo</span></span> feature from time to time to
correct your decisions, and the decisions <span class="application">KPatience</span> makes in putting cards on the
foundation.
</p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="simple-simon"></a>Simple Simon</h3></div></div></div><p><a class="indexterm" name="idm277"></a>
Simple Simon is played with one card deck. The goal is to put all cards
as real families on the foundation.
</p><p>
In the playing piles you can build sequences. In general you don't have to care
about the suits of the cards, but sequences can only be moved if they are part
of a real sequence. For example, you can move the six of spades if the five 
of <span class="emphasis"><em>spades</em></span> is on top of it, 
but may not move it if the five of <span class="emphasis"><em>clubs</em></span> is on top of it.
</p><p>
The cards can only be moved to the foundation if all 13 cards of one family lay
on top of each other in the playing piles.
</p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Suggestion</h3><p>
You should try as soon as possible to move the cards to the correct piles, to
create free piles to place cards on temporarily, since you can put any card on those.
</p><p>
With enough free room you can build families on free slots independently of the
color. If you have all cards in such families you can sort them by color, so they can be moved to the foundation.
</p></div></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="yukon"></a>Yukon</h3></div></div></div><p><a class="indexterm" name="idm290"></a>
Yukon is played with one card deck. The goal is to put all cards as real
families ascending on the foundation.
</p><p>
The sequences on the playing piles have to be descending with alternating red and
black cards. You can move every face up card no matter how many cards are on top
of it. So you can put a five of hearts on a six of spades if that one is on top of its pile.
</p><p>
In a free slot you can put a king of any color (again, no matter how many cards are on top
of it).
</p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="grandfathers-clock"></a>Grandfather's Clock</h3></div></div></div><p><a class="indexterm" name="idm297"></a>
Grandfather's clock is a simple patience game. With some experience you should
be able to solve most deals. It is played with one card deck. The aim is to put the cards 
as real ascending sequences on the foundation.
</p><p>
The foundation is on the right-hand side and consists of 12 piles that form the shape
of a clock. The nine is at 12 o'clock, the queen is at 3 o'clock, the three is at 6 o'clock
and the six is at 9 o'clock.
</p><p>
There are 8 playing piles beside the clock and on each are 5 cards. On the
playing piles you can build descending sequences. The color of the cards is not important. 
You can only move one card at a time.
</p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="golf"></a>Golf</h3></div></div></div><p><a class="indexterm" name="idm304"></a> 
Golf is played with one card deck. The goal of Golf is to move all the cards on the tableau to the foundation.</p><p>The layout of golf solitaire is straightforward. At the beginning of the game you will see the tableau. 
On it are seven columns each containing five cards. The talon and the foundation are below. 
</p><p>Playing golf solitaire is simple, but requires strategy to win.
The cards at the base of each column on the tableau are available for play. 
Available cards are built upon the top foundation card in ascending or descending sequence regardless of suit. 
If there are no moves available a card may be dealt from the talon to the foundation. 
The game is over when all the cards in the talon have been dealt and there are no more possible moves.</p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="spider"></a>Spider</h3></div></div></div><p><a class="indexterm" name="idm311"></a>
Spider is played with two card decks. The cards are dealt out into 10 playing
piles, 4 of 6 cards and 6 of 5 cards each. This leaves 50 cards that can be
dealt out 10 at a time, one on each playing pile.
</p><p>
In the playing piles, a card can be placed on another card of any suit and
of one higher value. A sequence of descending cards of the same suit may be
moved from one playing pile to another.
</p><p>
The goal of spider is to put all cards as real families descending from
Kings anywhere in the playing piles. When such a family is built in a
playing pile, it is removed to the lower-left corner of the window.
</p><p>
The different levels determine how many suits are dealt - Easy uses 1 suit,
Medium uses 2 suits, and Hard uses all 4 suits. The game is fairly easy to
win at Easy level, and very difficult to win at Hard level.
</p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="bakers-dozen"></a>Baker's Dozen</h3></div></div></div><p><a class="indexterm" name="idm319"></a>
Baker's Dozen is played with one card deck. The game's name originates from  
the 13 columns in the game, the number in a baker's dozen. 
The cards are dealt into columns of four on the tableau, resulting in 13 columns. 
Any king that is in the top or middle of each column must be placed on the 
bottom before the game starts. Two kings that are mixed into one column are 
placed on the bottom without changing their order.
</p><p>
The object of the game is to build all the cards onto the four foundations by suit, each from ace to king
</p><p>
In the playing piles you have to build descending sequences, regardless of suit.
You can only move one card that lays on top of a pile.
</p><p>Variations:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p>In <span class="quote">“<span class="quote">Spanish Patience</span>”</span>, any card can fill empty tableau spaces. (In some sources, the foundations are built up regardless of suit).</p></li><li class="listitem"><p><span class="quote">“<span class="quote">Castles in Spain</span>”</span> is akin to <span class="quote">“<span class="quote">Spanish Patience</span>”</span>, but the cards in the tableau are built down by alternate color. In some variations, the tableau is dealt face-down aside from the top cards of each column.</p></li><li class="listitem"><p><span class="quote">“<span class="quote">Portuguese Solitaire</span>”</span> is halfway between <span class="quote">“<span class="quote">Baker's Dozen</span>”</span> and <span class="quote">“<span class="quote">Spanish Patience</span>”</span> because empty columns can only be filled with Kings.</p></li></ul></div><p>
To solve this game it is recommended to grab the cards out of the playing
sequences in the same order they have to be put into the foundation (first the
aces, then the twos, <abbr class="abbrev">etc.</abbr>) Typically, you want to avoid emptying a column until 
the last card is ready to be moved to a foundation.
</p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="castle"></a>Castle</h3></div></div></div><p><a class="indexterm" name="idm342"></a>
Castle is a family of patience or solitaire card games typically played with a deck of 52 playing cards. It is sometimes described as "Freecell without cells" because its game play is similar but without extra empty spaces to maneuver in most variations.
</p><p>
The object of the game is to build all the cards onto the four foundations by suit, each from ace to king.
</p><p>
In the playing piles you have to build descending sequences, regardless of suit.
You can only move one card that lays on top of a pile.
</p><p>Variations:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><span class="quote">“<span class="quote">Beleaguered Castle</span>”</span>. Aces are dealt to the foundations. Any card can fill empty spaces.</p></li><li class="listitem"><p><span class="quote">“<span class="quote">Citadel</span>”</span> is like <span class="quote">“<span class="quote">Beleaguered Castle</span>”</span>, but matching cards are moved to the foundation during the deal, leaving uneven piles.</p></li><li class="listitem"><p><span class="quote">“<span class="quote">Exiled Kings</span>”</span> is like <span class="quote">“<span class="quote">Citadel</span>”</span>, but only kings can fill empty spaces.</p></li><li class="listitem"><p><span class="quote">“<span class="quote">Siegecraft</span>”</span> is like <span class="quote">“<span class="quote">Beleaguered Castle</span>”</span>, but with one free cell.</p></li><li class="listitem"><p><span class="quote">“<span class="quote">Streets and Alleys</span>”</span> is like <span class="quote">“<span class="quote">Beleaguered Castle</span>”</span>, but aces are included in shuffling.</p></li><li class="listitem"><p><span class="quote">“<span class="quote">Stronghold</span>”</span> is like <span class="quote">“<span class="quote">Streets and Alleys</span>”</span>, but with one free cell.</p></li></ul></div><p>
To solve this game it is recommended to build evenly on the foundations. Try to create empty piles which can be used to facilitate longer moves to free up buried cards.
</p></div></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="rules_and_tips.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="interface.html">Next</a></td></tr><tr><td class="prevCell">Game Rules, Strategies and Tips </td><td class="upCell">Game Rules, Strategies and Tips</td><td class="nextCell"> Interface Overview</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="howto.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="rules-specific.html">Next</a></td></tr><tr><td class="prevCell">How to Play </td><td class="upCell"> </td><td class="nextCell"> Rules for Individual Games</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME><FILENAME filename="interface.html"><html><head><title>Chapter 4. Interface Overview</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KPatience, card, card game, playing cards, one player, patience, solitaire"><link rel="home" href="index.html" title="The KPatience Handbook"><link rel="up" href="index.html" title="The KPatience Handbook"><link rel="prev" href="rules-specific.html" title="Rules for Individual Games"><link rel="next" href="move-menu.html" title="The Move Menu"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Interface Overview</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="rules-specific.html">Prev</a></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="move-menu.html">Next</a></td></tr></table></div><div id="contentBody"><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a name="interface"></a>Chapter 4. Interface Overview</h1></div></div></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="game-menu"></a>The Game Menu</h2></div></div></div><div class="variablelist"><dl class="variablelist"><dt><a name="game-menu-new-game"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">New Game...</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Shift</strong></span>+<span class="keycap"><strong>N</strong></span></strong></span>)</span></dt><dd><p><span class="action">Return to the game selection screen.</span> This action abandons the deal in progress.</p></dd><dt><a name="game-menu-new-deal"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">New Deal</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>N</strong></span></strong></span>)</span></dt><dd><p><span class="action">Start a new deal of the same game type.</span> This action abandons the deal in progress.</p></dd><dt><a name="game-menu-new-numbered-deal"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">New Numbered Deal...</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>D</strong></span></strong></span>)</span></dt><dd><p><span class="action">Start a new deal by specifying the game type and deal number.</span> This action abandons the deal in progress.</p><p><span class="application">KPatience</span> gives each deal a unique indentifying number (which it uses internally to randomize the deck during the initial deal). This feature allows you to replay a deal of interest or to attempt a particularly difficult deal recommended by a friend. Especially dedicated players may wish to <span class="quote">“<span class="quote">beat</span>”</span> <span class="application">KPatience</span> by playing all 2147483647 deals consecutively for each of the game types.</p><p>Note that for Freecell, <span class="application">KPatience</span>'s deal numbers match those described in <a class="ulink" href="http://www.solitairelaboratory.com/fcfaq.html" target="_top">the Freecell <acronym class="acronym">FAQ</acronym></a>.</p></dd><dt><a name="game-menu-restart-deal"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Restart Deal</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>F5</strong></span></strong></span>)</span></dt><dd><p><span class="action">Return the current game to its initially dealt condition.</span></p></dd><dt><a name="game-menu-load"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Load...</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>O</strong></span></strong></span>)</span></dt><dd><p><span class="action">Load a saved game.</span> This action abandons the deal in progress.</p></dd><dt><a name="game-menu-load-recent"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guisubmenu">Load Recent</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem"><span class="replaceable"><em class="replaceable"><code>List of recently accessed files</code></em></span></span></span></span></dt><dd><p><span class="action">List recently accessed save files in order of last use.</span> Selecting a game will load it. This action abandons the deal in progress.</p></dd><dt><a name="game-menu-save"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Save As...</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>S</strong></span></strong></span>)</span></dt><dd><p><span class="action">Save the current game to disk.</span></p></dd><dt><a name="game-menu-statistics"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Statistics</span></span></span></dt><dd><p><span class="action">Display various statistics about your performance broken down by game type.</span></p></dd><dt><a name="game-menu-quit"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Quit</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Q</strong></span></strong></span>)</span></dt><dd><p><span class="action">Quit</span> <span class="application">KPatience</span>.</p></dd></dl></div></div><FILENAME filename="move-menu.html"><html><head><title>The Move Menu</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KPatience, card, card game, playing cards, one player, patience, solitaire"><link rel="home" href="index.html" title="The KPatience Handbook"><link rel="up" href="interface.html" title="Chapter 4. Interface Overview"><link rel="prev" href="interface.html" title="Chapter 4. Interface Overview"><link rel="next" href="settings-help-menu.html" title="The Settings and Help Menu"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> The Move Menu</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="interface.html">Prev</a></td><td class="upCell">Interface Overview</td><td class="nextCell"><a accesskey="n" href="settings-help-menu.html">Next</a></td></tr></table></div><div id="contentBody"><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="move-menu"></a>The Move Menu</h2></div></div></div><div class="variablelist"><dl class="variablelist"><dt><a name="move-menu-undo"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Move</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Undo</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Z</strong></span></strong></span>)</span></dt><dd><p><span class="action">Undo</span> your last move.</p></dd><dt><a name="move-menu-redo"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Move</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Redo</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Shift</strong></span>+<span class="keycap"><strong>Z</strong></span></strong></span>)</span></dt><dd><p><span class="action">Redo</span> the move that was just undone by <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Undo</span></span>.</p></dd><dt><a name="move-menu-hint"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Move</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Hint</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>H</strong></span></strong></span>)</span></dt><dd><p><span class="action">Provide some hints as to possible moves, should the player become stuck. Cards that can be legally moved to another pile are temporarily highlighted.</span></p></dd><dt><a name="game-menu-demo"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Move</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Demo</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>D</strong></span></strong></span>)</span></dt><dd><p><span class="action">Start the demo mode.</span> While in demo mode, <span class="application">KPatience</span> attempts to solve the deal for you. Activate this action a second time to exit demo mode.</p></dd><dt><a name="game-menu-draw"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Move</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Draw</span></span> (<span class="shortcut"><strong><span class="keysym">Space</span></strong></span>)</span></dt><dd><p><span class="action">Flip one of more cards from the talon and move them to the waste pile.</span> This action is available in only certain games.</p></dd><dt><a name="game-menu-deal-row"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Move</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Deal Row</span></span> (<span class="shortcut"><strong><span class="keysym">Enter</span></strong></span>)</span></dt><dd><p><span class="action">Flip several cards from the talon and place one on each playing pile.</span> This action is available in only certain games.</p></dd><dt><a name="game-menu-redeal"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Move</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Redeal</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>R</strong></span></strong></span>)</span></dt><dd><p><span class="action">Collect all the card left in play and redeal them without shuffling.</span> This action is available in only certain games.</p></dd></dl></div></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="interface.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="settings-help-menu.html">Next</a></td></tr><tr><td class="prevCell">Interface Overview </td><td class="upCell">Interface Overview</td><td class="nextCell"> The Settings and Help Menu</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME><FILENAME filename="settings-help-menu.html"><html><head><title>The Settings and Help Menu</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KPatience, card, card game, playing cards, one player, patience, solitaire"><link rel="home" href="index.html" title="The KPatience Handbook"><link rel="up" href="interface.html" title="Chapter 4. Interface Overview"><link rel="prev" href="move-menu.html" title="The Move Menu"><link rel="next" href="faq.html" title="Chapter 5. Frequently asked questions"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> The Settings and Help Menu</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="move-menu.html">Prev</a></td><td class="upCell">Interface Overview</td><td class="nextCell"><a accesskey="n" href="faq.html">Next</a></td></tr></table></div><div id="contentBody"><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="settings-help-menu"></a>The Settings and Help Menu</h2></div></div></div><p>Apart from the common <span class="orgname">KDE</span> Settings and Help menus described in the <a class="ulink" href="help:/fundamentals/menus.html" target="_top">Menu</a>
chapter of the <span class="orgname">KDE</span> Fundamentals documentation <span class="application">KPatience</span> has these application specific menu entries:
</p><div class="variablelist"><dl class="variablelist"><dt><a name="settings-menu-game-type-options"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Settings</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guisubmenu"><span class="replaceable"><em class="replaceable"><code>Game Type Options</code></em></span></span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem"><span class="replaceable"><em class="replaceable"><code>List of game type specific options</code></em></span></span></span></span></dt><dd><p><span class="action">List options specific to the current game type.</span> This menu is available in only certain games (Klondike and Spider).</p></dd><dt><a name="settings-menu-stack-options"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Settings</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guisubmenu">Stack Options</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Face Down (harder)/Face Up (easier)</span></span></span></dt><dd><p><span class="action">Allows you to choose if the card faces should be shown.</span> This menu is available in Spider only.</p></dd><dt><a name="settings-menu-deck"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Settings</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Change Appearance...</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>F10</strong></span></strong></span>)</span></dt><dd><p><span class="action">Open a dialog to change the card deck and game theme used.</span></p></dd><dt><a name="settings-menu-autodrop"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Settings</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Enable Autodrop</span></span></span></dt><dd><p>Enable automatically moving cards to the foundation piles when possible.</p></dd><dt><a name="settings-menu-solver"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Settings</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Enable Solver</span></span></span></dt><dd><p><span class="action">Enable the automatic solving engine.</span> When enabled, the solver will constantly try to determine whether the current game state is winnable. You may wish to disable the solver to conserve processor or battery usage.</p></dd><dt><a name="settings-menu-playsounds"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Settings</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Play Sounds</span></span></span></dt><dd><p><span class="action">Sounds are played when you taken or place cards.</span> More sounds are expected in the future.</p></dd><dt><a name="settings-menu-remember"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Settings</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Remember State on Exit</span></span></span></dt><dd><p><span class="action">Enable automatic saving of the game state when <span class="application">KPatience</span> is shut down.</span> If enabled, <span class="application">KPatience</span> will load the previous game state automatically the next time it is started.</p></dd><dt><a name="help-menu-remember"></a><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Help</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Help with Current Game</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Shift</strong></span>+<span class="keycap"><strong>F1</strong></span></strong></span>)</span></dt><dd><p>Opens the section with the Rules for the current game in this handbook.</p></dd></dl></div></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="move-menu.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="faq.html">Next</a></td></tr><tr><td class="prevCell">The Move Menu </td><td class="upCell">Interface Overview</td><td class="nextCell"> Frequently asked questions</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="rules-specific.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="move-menu.html">Next</a></td></tr><tr><td class="prevCell">Rules for Individual Games </td><td class="upCell"> </td><td class="nextCell"> The Move Menu</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME><FILENAME filename="faq.html"><html><head><title>Chapter 5. Frequently asked questions</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KPatience, card, card game, playing cards, one player, patience, solitaire"><link rel="home" href="index.html" title="The KPatience Handbook"><link rel="up" href="index.html" title="The KPatience Handbook"><link rel="prev" href="settings-help-menu.html" title="The Settings and Help Menu"><link rel="next" href="credits.html" title="Chapter 6. Credits and License"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Frequently asked questions</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="settings-help-menu.html">Prev</a></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="credits.html">Next</a></td></tr></table></div><div id="contentBody"><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a name="faq"></a>Chapter 5. Frequently asked questions</h1></div></div></div><div class="qandaset"><a name="idm652"></a><dl><dt>5.1. <a href="faq.html#idm653">I want to change the way this game looks. Can I? </a></dt><dt>5.2. <a href="faq.html#idm663">Can I use the keyboard to play the game?</a></dt><dt>5.3. <a href="faq.html#idm669">Even with hints I still have no clue how to play. Help!</a></dt></dl><table border="0" style="width: 100%;"><colgroup><col align="left" width="1%"><col></colgroup><tbody><tr class="question"><td align="left" valign="top"><a name="idm653"></a><a name="idm654"></a><p><b>5.1.</b></p></td><td align="left" valign="top"><p>I want to change the way this game looks. Can I? </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>You can change the faces and backs of the playing cards and the game theme. To do so please use <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Settings</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Change Appearance...</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>F10</strong></span></strong></span>) on the menubar.</p></td></tr><tr class="question"><td align="left" valign="top"><a name="idm663"></a><a name="idm664"></a><p><b>5.2.</b></p></td><td align="left" valign="top"><p>Can I use the keyboard to play the game?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>No, <span class="application">KPatience</span> features no keyboard only play. However, most menu options do have keyboard shortcuts.</p></td></tr><tr class="question"><td align="left" valign="top"><a name="idm669"></a><a name="idm670"></a><p><b>5.3.</b></p></td><td align="left" valign="top"><p>Even with hints I still have no clue how to play. Help!</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>Besides the <span class="quote">“<span class="quote">Hint</span>”</span> feature there also is a useful <span class="quote">“<span class="quote">Demo</span>”</span> mode, where the built-in artificial intelligence will play the game for you. You can try to watch and learn. However, if you have any questions it is better to read the <a class="link" href="howto.html" title="Chapter 2. How to Play">How to Play</a> and <a class="link" href="rules_and_tips.html" title="Chapter 3. Game Rules, Strategies and Tips">Game Rules, Strategies and Tips</a> sections of this handbook.</p></td></tr></tbody></table></div></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="settings-help-menu.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="credits.html">Next</a></td></tr><tr><td class="prevCell">The Settings and Help Menu </td><td class="upCell"> </td><td class="nextCell"> Credits and License</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME><FILENAME filename="credits.html"><html><head><title>Chapter 6. Credits and License</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KPatience, card, card game, playing cards, one player, patience, solitaire"><link rel="home" href="index.html" title="The KPatience Handbook"><link rel="up" href="index.html" title="The KPatience Handbook"><link rel="prev" href="faq.html" title="Chapter 5. Frequently asked questions"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Credits and License</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="faq.html">Prev</a></td><td class="upCell"> </td><td class="nextCell"></td></tr></table></div><div id="contentBody"><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a name="credits"></a>Chapter 6. Credits and License</h1></div></div></div><p>
<span class="application">KPatience</span>  
</p><p>
<span class="application">KPatience</span> Copyright (c) 1995-2000 <span class="firstname">Paul Olav</span> <span class="surname">Tvete</span>
</p><p>
<span class="application">KPatience</span> Copyright (c) 2001-2007 <span class="firstname">Stephan</span> <span class="surname">Kulow</span>
<code class="email">(coolo AT kde.org)</code>
</p><p>
Freecell Solver by Shlomi Fish
<code class="email">(shlomif AT vipe.technion.ac.il)</code>
</p><p>
Documentation Copyright (c) 2000 <span class="firstname">Paul Olav</span> <span class="surname">Tvete</span>
</p><p>
Documentation updated for <span class="orgname">KDE</span> 2.0 by <span class="firstname">Mike</span> <span class="surname">McBride</span>
<code class="email">(no mail)</code>
</p><p>
Documentation rewritten for <span class="application">KPatience</span> 2.0 (<span class="orgname">KDE</span> 2.1) by <span class="firstname">Maren</span> <span class="surname">Pakura</span>
<code class="email">(maren AT kde.org)</code>
</p><p>
Documentation proofread and update for <span class="application">KPatience</span> 3.6 by <span class="firstname">Richard</span> <span class="surname">Hawthorne</span>
<code class="email">(techno_plume-coding AT yahoo.com)</code>
</p><p><a name="gnu-fdl"></a>This documentation is licensed under the terms of the <a class="ulink" href="help:/kdoctools5-common/fdl-license.html" target="_top">GNU Free Documentation
License</a>.</p><p>This program is licensed under the terms of the <a class="ulink" href="help:/kdoctools5-common/gpl-license.html" target="_top">GNU General Public License</a>.</p></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="faq.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"></td></tr><tr><td class="prevCell">Frequently asked questions </td><td class="upCell"> </td><td class="nextCell"> </td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="introduction.html">Next</a></td></tr><tr><td class="prevCell"> </td><td class="upCell"> </td><td class="nextCell"> Introduction</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME>

Generated by dwww version 1.15 on Sat May 18 10:56:25 CEST 2024.