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<FILENAME filename="index.html"><html><head><title>The KBreakOut Handbook</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="description" content="KBreakOut, a Breakout-like game."><meta name="keywords" content="KDE, kdegames, game, KBreakOut, Breakout, brick, bricks, ball"><link rel="home" href="index.html" title="The KBreakOut Handbook"><link rel="next" href="introduction.html" title="Chapter 1. Introduction"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> The <span class="application">KBreakOut</span> Handbook</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="introduction.html">Next</a></td></tr></table></div><div id="contentBody"><div lang="en" class="book"><div class="titlepage"><div><div><h1 class="title"><a name="kbreakout"></a>The <span class="application">KBreakOut</span> Handbook</h1></div><div><div class="authorgroup"><p class="author"><span class="firstname">Fela</span> <span class="surname">Winkelmolen</span> <code class="email">&lt;fela.kde@gmail.com&gt;</code></p><p class="author"><span class="firstname">Stephanie</span> <span class="surname">Whiting</span> <code class="email">&lt;stephaniewhiting03@hotmail.com&gt;</code></p></div></div><div>Revision <span class="releaseinfo">KDE Gear 21.04 (<span class="date">2021-06-25</span>)</span></div><div><p class="copyright">Copyright © 2008 Fela Winkelmolen</p></div><div><p><a href="help:/kdoctools5-common/fdl-notice.html">Legal Notice</a></p></div><div><div><div class="abstract"><p>
<span class="application">KBreakOut</span>, a Breakout-like game.</p></div></div></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl class="toc"><dt><span class="chapter"><a href="introduction.html">1. Introduction</a></span></dt><dt><span class="chapter"><a href="how-to-play.html">2. How to Play</a></span></dt><dt><span class="chapter"><a href="rules-strategies-tips.html">3. Game Rules, Strategies and Tips</a></span></dt><dd><dl><dt><span class="sect1"><a href="rules-strategies-tips.html#rules">Rules</a></span></dt><dt><span class="sect1"><a href="brick-types.html">Brick Types</a></span></dt><dt><span class="sect1"><a href="gifts.html">Gifts</a></span></dt><dt><span class="sect1"><a href="strategies-and-tips.html">Strategies and Tips</a></span></dt></dl></dd><dt><span class="chapter"><a href="interface-overview.html">4. Interface Overview</a></span></dt><dd><dl><dt><span class="sect1"><a href="interface-overview.html#menu">Menu Items</a></span></dt><dt><span class="sect1"><a href="keybindings.html">Shortcuts</a></span></dt></dl></dd><dt><span class="chapter"><a href="credits.html">5. Credits and License</a></span></dt></dl></div><div class="list-of-tables"><p><b>List of Tables</b></p><dl><dt>4.1. <a href="keybindings.html#idm371">Shortcuts</a></dt></dl></div><FILENAME filename="introduction.html"><html><head><title>Chapter 1. Introduction</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KBreakOut, Breakout, brick, bricks, ball"><link rel="home" href="index.html" title="The KBreakOut Handbook"><link rel="up" href="index.html" title="The KBreakOut Handbook"><link rel="prev" href="index.html" title="The KBreakOut Handbook"><link rel="next" href="how-to-play.html" title="Chapter 2. How to Play"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Introduction</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="index.html">Prev</a></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="how-to-play.html">Next</a></td></tr></table></div><div id="contentBody"><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a name="introduction"></a>Chapter 1. Introduction</h1></div></div></div><p>
<span class="application">KBreakOut</span> is a Breakout-like game.
</p><div class="screenshot"><div xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="mediaobject"><img src="gameboard.png" alt="KBreakOut gameboard"></div></div><p>
The object of the game is to destroy as many bricks as possible without losing the ball.
</p></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="index.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="how-to-play.html">Next</a></td></tr><tr><td class="prevCell">The <span class="application">KBreakOut</span> Handbook </td><td class="upCell"> </td><td class="nextCell"> How to Play</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME><FILENAME filename="how-to-play.html"><html><head><title>Chapter 2. How to Play</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KBreakOut, Breakout, brick, bricks, ball"><link rel="home" href="index.html" title="The KBreakOut Handbook"><link rel="up" href="index.html" title="The KBreakOut Handbook"><link rel="prev" href="introduction.html" title="Chapter 1. Introduction"><link rel="next" href="rules-strategies-tips.html" title="Chapter 3. Game Rules, Strategies and Tips"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> How to Play</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="introduction.html">Prev</a></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="rules-strategies-tips.html">Next</a></td></tr></table></div><div id="contentBody"><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a name="how-to-play"></a>Chapter 2. How to Play</h1></div></div></div><p>
The player is presented with a game field containing a number of bricks. A ball travels across the screen, bouncing off the top and side walls. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a life when the ball touches the bottom of the field. To prevent this from happening, the player has to use a movable bar to bounce the ball upward, situated at the bottom of the window. The purpose of the game is to progress through the levels destroying all bricks present in each, and trying to get a highscore.
</p><p>
Some bricks have a special behavior, or may let a gift fall down when hit. The gifts can be caught with the bar, their behavior can be either positive or negative. For further information on the different types of bricks and gifts see the next chapter.
</p><p>
To fire the ball press the spacebar, to move the bar use the mouse or the arrow keys. The ball will bounce in the direction of the side of the bar it bounced on hit, the more it bounces near the left end of the bar the more it will bounce toward the left, the same applies for the right side; if it bounces in the middle of the bar it will bounce straight toward the top.
</p><p>
If you enable the option <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guilabel">Fire on mouse click</span></span> in the settings dialog, you can click with the <span class="mousebutton">left</span> mouse button to fire.
Enabling the option will make the game steal the mouse cursor, pause the game to get the cursor back.
</p></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="introduction.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="rules-strategies-tips.html">Next</a></td></tr><tr><td class="prevCell">Introduction </td><td class="upCell"> </td><td class="nextCell"> Game Rules, Strategies and Tips</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME><FILENAME filename="rules-strategies-tips.html"><html><head><title>Chapter 3. Game Rules, Strategies and Tips</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KBreakOut, Breakout, brick, bricks, ball"><link rel="home" href="index.html" title="The KBreakOut Handbook"><link rel="up" href="index.html" title="The KBreakOut Handbook"><link rel="prev" href="how-to-play.html" title="Chapter 2. How to Play"><link rel="next" href="brick-types.html" title="Brick Types"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Game Rules, Strategies and Tips</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="how-to-play.html">Prev</a></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="brick-types.html">Next</a></td></tr></table></div><div id="contentBody"><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a name="rules-strategies-tips"></a>Chapter 3. Game Rules, Strategies and Tips</h1></div></div></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="rules"></a>Rules</h2></div></div></div><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p>Passing a level awards 300 points to the player. A level is passed when all breakable and visible bricks are destroyed, or alternatively if the next level gift is caught. In the latter case an additional score for each remaining brick is awarded.</p></li><li class="listitem"><p>A score is awarded for every brick destroyed, the smaller the interval between one hit and the following the higher this score.</p></li><li class="listitem"><p>This gifts hidden in a given level are fixed, their position however is random.</p></li><li class="listitem"><p>30 points are awarded for every gift caught.</p></li><li class="listitem"><p>The player loses a life when the ball touches the bottom of the field and there are no other balls left in the game, or when he catches a lose life gift. When losing a life 1000 points are detracted from his score.</p></li><li class="listitem"><p>Additional lives can be gained by catching the add life gifts.</p></li><li class="listitem"><p>The game ends when the player loses the ball while not having any additional lives left, or when all levels have been won.</p></li></ul></div></div><FILENAME filename="brick-types.html"><html><head><title>Brick Types</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KBreakOut, Breakout, brick, bricks, ball"><link rel="home" href="index.html" title="The KBreakOut Handbook"><link rel="up" href="rules-strategies-tips.html" title="Chapter 3. Game Rules, Strategies and Tips"><link rel="prev" href="rules-strategies-tips.html" title="Chapter 3. Game Rules, Strategies and Tips"><link rel="next" href="gifts.html" title="Gifts"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Brick Types</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="rules-strategies-tips.html">Prev</a></td><td class="upCell">Game Rules, Strategies and Tips</td><td class="nextCell"><a accesskey="n" href="gifts.html">Next</a></td></tr></table></div><div id="contentBody"><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="brick-types"></a>Brick Types</h2></div></div></div><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
    Pictures for the bricks below are for the default theme of <span class="application">KBreakOut</span>.
  </p></div><div class="variablelist"><dl class="variablelist"><dt><span class="term">
      <span class="inlinemediaobject"><img src="PlainBrick1.png" alt="Plain Brick"></span>
      Plain Bricks
    </span></dt><dd><p>
        Simple bricks, while their appearance may vary they all behave the same way, they get destroyed when hit by the ball and may contain a gift.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="UnbreakableBrick.png" alt="Unbreakable Brick"></span>
      Unbreakable Brick
    </span></dt><dd><p>
        Never gets destroyed unless hit by a burning or unstoppable ball, or an exploding brick next to it gets hit. These bricks do not need to be destroyed to win the level.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="BreakableBrick.png" alt="Breakable Brick"></span>
      Breakable Brick
    </span></dt><dd><p>
        Unbreakable bricks can be turned into breakable bricks using <a class="link" href="gifts.html#gift-magic-wand">Magic Wand gift</a>.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="HiddenBrick.png" alt="Hidden Brick"></span>
      Hidden Brick
    </span></dt><dd><p>
        This brick is not initially shown to the player. When hit for the fist time it becomes visible, and becomes a plain brick. If hit by a burning ball, or an exploding brick next to it gets hit it gets destroyed as soon as it appears. As long as it remains hidden it does not need to be destroyed to get to the next level.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="MultipleBrick3.png" alt="Multiple Brick"></span>
      Multiple Brick
    </span></dt><dd><p>
        Needs to be hit three times before getting destroyed, unless hit by a burning or unstoppable ball, or an exploding brick next to it gets destroyed.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="ExplodingBrick.png" alt="Exploding Brick"></span>
      Exploding Brick
    </span></dt><dd><p>
        When this brick gets hit also the bricks to the top, bottom, left and right of it will get destroyed, regardless of their type.
      </p></dd></dl></div></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="rules-strategies-tips.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="gifts.html">Next</a></td></tr><tr><td class="prevCell">Game Rules, Strategies and Tips </td><td class="upCell">Game Rules, Strategies and Tips</td><td class="nextCell"> Gifts</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME><FILENAME filename="gifts.html"><html><head><title>Gifts</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KBreakOut, Breakout, brick, bricks, ball"><link rel="home" href="index.html" title="The KBreakOut Handbook"><link rel="up" href="rules-strategies-tips.html" title="Chapter 3. Game Rules, Strategies and Tips"><link rel="prev" href="brick-types.html" title="Brick Types"><link rel="next" href="strategies-and-tips.html" title="Strategies and Tips"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Gifts</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="brick-types.html">Prev</a></td><td class="upCell">Game Rules, Strategies and Tips</td><td class="nextCell"><a accesskey="n" href="strategies-and-tips.html">Next</a></td></tr></table></div><div id="contentBody"><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="gifts"></a>Gifts</h2></div></div></div><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
    Pictures for the gifts below are for the default theme of <span class="application">KBreakOut</span>.
  </p></div><div class="variablelist"><dl class="variablelist"><dt><span class="term">
      <span class="inlinemediaobject"><img src="Gift1000Points.png" alt="Gift 1000 Points"></span>
      Score Gifts
    </span></dt><dd><p>
        If caught they award the player the number of points written on the gift.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftAddLife.png" alt="Add Life Gift"></span>
      Add Life Gift
    </span></dt><dd><p>
        Gives the player an additional life.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftLoseLife.png" alt="Lose Life Gift"></span>
      Lose Life Gift
    </span></dt><dd><p>
        Makes the player lose all balls and resets the bar.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftEnlargeBar.png" alt="Enlarge Bar Gift"></span>
      Enlarge Bar Gift
    </span></dt><dd><p>
        Enlarges the bar.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftShrinkBar.png" alt="Shrink Bar Gift"></span>
      Shrink Bar Gift
    </span></dt><dd><p>
        Shrinks the bar.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftSplitBall.png" alt="Split Balls Gift"></span>
      Split Balls Gift
    </span></dt><dd><p>
        Doubles the balls.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftAddBall.png" alt="Add Balls Gift"></span>
      Add Balls Gift
    </span></dt><dd><p>
        Gives the player an extra ball attached to the bar, which can be fired whenever the player wants.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftStickyBar.png" alt="Sticky Bar Gift"></span>
      Sticky Bar Gift
    </span></dt><dd><p>
        After catching this gift, every time a ball touches the bar it remains attached to it, allowing the player to fire again.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftMoreExplosion.png" alt="More Exploding Bricks Gift"></span>
      More Exploding Bricks Gift
    </span></dt><dd><p>
        Makes all bricks to the top, bottom, right, and left of exploding bricks exploding bricks themselves. This also applies to hidden and unbreakable bricks.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftBurningBall.png" alt="Burning Ball Gift"></span>
      Burning Ball Gift
    </span></dt><dd><p>
        Transforms all the balls in burning balls. When a burning ball hits a brick also the bricks to the top, bottom, left and right of it get destroyed. A burning ball destroys all types of bricks regardless of their types.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftUnstoppableBall.png" alt="Unstoppable Ball Gift"></span>
      Unstoppable Ball Gift
    </span></dt><dd><p>
        Transforms all the balls into unstoppable balls. An unstoppable ball destroys all bricks it encounters on it's path, regardless of their type, and never bouncing against them.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftMagicEye.png" alt="Magic Eye Gift"></span>
      Magic Eye Gift
    </span></dt><dd><p>
        Shows all hidden bricks.
      </p></dd><dt><span class="term"><a name="gift-magic-wand"></a>
      <span class="inlinemediaobject"><img src="GiftMagicWand.png" alt="Magic Wand Gift"></span>
      Magic Wand Gift
    </span></dt><dd><p>
        Transforms all multiple and unbreakable bricks into simple bricks.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftIncreaseSpeed.png" alt="Increase Speed Gift"></span>
      Increase Speed Gift
    </span></dt><dd><p>
        Increases the speed of the ball by 30% of the current speed.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftDecreaseSpeed.png" alt="Decrease Speed Gift"></span>
      Decrease Speed Gift
    </span></dt><dd><p>
        Decreases the speed of the ball dividing the current speed by 1.3.
      </p></dd><dt><span class="term">
      <span class="inlinemediaobject"><img src="GiftNextLevel.png" alt="Next Level Gift"></span>
      Next Level Gift
    </span></dt><dd><p>
        Opens the next level of the game immediately.
      </p></dd></dl></div></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="brick-types.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="strategies-and-tips.html">Next</a></td></tr><tr><td class="prevCell">Brick Types </td><td class="upCell">Game Rules, Strategies and Tips</td><td class="nextCell"> Strategies and Tips</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME><FILENAME filename="strategies-and-tips.html"><html><head><title>Strategies and Tips</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KBreakOut, Breakout, brick, bricks, ball"><link rel="home" href="index.html" title="The KBreakOut Handbook"><link rel="up" href="rules-strategies-tips.html" title="Chapter 3. Game Rules, Strategies and Tips"><link rel="prev" href="gifts.html" title="Gifts"><link rel="next" href="interface-overview.html" title="Chapter 4. Interface Overview"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Strategies and Tips</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="gifts.html">Prev</a></td><td class="upCell">Game Rules, Strategies and Tips</td><td class="nextCell"><a accesskey="n" href="interface-overview.html">Next</a></td></tr></table></div><div id="contentBody"><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="strategies-and-tips"></a>Strategies and Tips</h2></div></div></div><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p>If possible, it is usually a good idea to send the ball above the bricks, doing so you will have a smaller chance of losing the ball. Sometimes you need to first make a small hole in the layer of brick to accomplish this. The smaller the hole, the smaller the chance the balls comes back down.</p></li><li class="listitem"><p>When catching the add ball gift it is wise to not fire it right away but to keep in instead, in case the other balls are lost. It is also advisable to not catch a sticky bar gift in such a case, as doing so would force you to fire all balls.</p></li><li class="listitem"><p>When receiving a next level gift you may not want to catch it if you know that there are add life gifts in the level.</p></li><li class="listitem"><p>In levels where there are a lot of hidden bricks there may be a way to win the level without having to destroy most of them.</p></li></ul></div></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="gifts.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="interface-overview.html">Next</a></td></tr><tr><td class="prevCell">Gifts </td><td class="upCell">Game Rules, Strategies and Tips</td><td class="nextCell"> Interface Overview</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="how-to-play.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="brick-types.html">Next</a></td></tr><tr><td class="prevCell">How to Play </td><td class="upCell"> </td><td class="nextCell"> Brick Types</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME><FILENAME filename="interface-overview.html"><html><head><title>Chapter 4. Interface Overview</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KBreakOut, Breakout, brick, bricks, ball"><link rel="home" href="index.html" title="The KBreakOut Handbook"><link rel="up" href="index.html" title="The KBreakOut Handbook"><link rel="prev" href="strategies-and-tips.html" title="Strategies and Tips"><link rel="next" href="keybindings.html" title="Shortcuts"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Interface Overview</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="strategies-and-tips.html">Prev</a></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="keybindings.html">Next</a></td></tr></table></div><div id="contentBody"><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a name="interface-overview"></a>Chapter 4. Interface Overview</h1></div></div></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="menu"></a>Menu Items</h2></div></div></div><div class="variablelist"><dl class="variablelist"><dt><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">New</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>N</strong></span></strong></span>)</span></dt><dd><p>
Starts a new game.
</p></dd><dt><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Pause</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>P</strong></span></strong></span>)</span></dt><dd><p>
Pause and resume the current game.
</p></dd><dt><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Show High Scores</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>H</strong></span></strong></span>)</span></dt><dd><p>
Shows a dialog containing the High Scores.
</p></dd><dt><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Game</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Quit</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Q</strong></span></strong></span>)</span></dt><dd><p>
Quits the program.
</p></dd><dt><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">View</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Full Screen Mode</span></span> (<span class="shortcut"><strong><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Shift</strong></span>+<span class="keycap"><strong>F</strong></span></strong></span>)</span></dt><dd><p>
<span class="action">Play the <span class="application">KBreakOut</span> game in full screen mode. Leaving this mode is only possible using the shortcut.</span>
</p></dd></dl></div><p>
Additionally <span class="application">KBreakOut</span> has the common <span class="orgname">KDE</span> <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Settings</span></span> and <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Help</span></span>
menu items, for more information read the sections about the <a class="ulink" href="help:/fundamentals/menus.html#menus-settings" target="_top">Settings Menu</a> and <a class="ulink" href="help:/fundamentals/menus.html#menus-help" target="_top">Help Menu</a>
of the <span class="orgname">KDE</span> Fundamentals.
</p></div><FILENAME filename="keybindings.html"><html><head><title>Shortcuts</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KBreakOut, Breakout, brick, bricks, ball"><link rel="home" href="index.html" title="The KBreakOut Handbook"><link rel="up" href="interface-overview.html" title="Chapter 4. Interface Overview"><link rel="prev" href="interface-overview.html" title="Chapter 4. Interface Overview"><link rel="next" href="credits.html" title="Chapter 5. Credits and License"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Shortcuts</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="interface-overview.html">Prev</a></td><td class="upCell">Interface Overview</td><td class="nextCell"><a accesskey="n" href="credits.html">Next</a></td></tr></table></div><div id="contentBody"><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="keybindings"></a>Shortcuts</h2></div></div></div><p>The default shortcuts are:</p><div class="table"><a name="idm371"></a><p class="title"><b>Table 4.1. Shortcuts</b></p><div class="table-contents"><table class="table" summary="Shortcuts" border="1"><colgroup><col><col></colgroup><tbody><tr><td>Fire</td><td>
<span class="keysym">Space</span>
</td></tr><tr><td>Pause/Resume</td><td>
<span class="keycap"><strong>P</strong></span>
</td></tr><tr><td>Start a new game</td><td>
<span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>N</strong></span>
</td></tr><tr><td>Show High Scores</td><td>
<span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>H</strong></span>
</td></tr><tr><td>Quit</td><td>
<span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Q</strong></span>
</td></tr><tr><td>Full Screen Mode</td><td><span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Shift</strong></span>+<span class="keycap"><strong>F</strong></span></td></tr><tr><td>Help</td><td><span class="keycap"><strong>F1</strong></span></td></tr><tr><td>What's this?</td><td>
<span class="keycap"><strong>Shift</strong></span>+<span class="keycap"><strong>F1</strong></span>
</td></tr></tbody></table></div></div><br class="table-break"></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="interface-overview.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="credits.html">Next</a></td></tr><tr><td class="prevCell">Interface Overview </td><td class="upCell">Interface Overview</td><td class="nextCell"> Credits and License</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="strategies-and-tips.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"><a accesskey="n" href="keybindings.html">Next</a></td></tr><tr><td class="prevCell">Strategies and Tips </td><td class="upCell"> </td><td class="nextCell"> Shortcuts</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME><FILENAME filename="credits.html"><html><head><title>Chapter 5. Credits and License</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, kdegames, game, KBreakOut, Breakout, brick, bricks, ball"><link rel="home" href="index.html" title="The KBreakOut Handbook"><link rel="up" href="index.html" title="The KBreakOut Handbook"><link rel="prev" href="keybindings.html" title="Shortcuts"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Credits and License</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="keybindings.html">Prev</a></td><td class="upCell"> </td><td class="nextCell"></td></tr></table></div><div id="contentBody"><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a name="credits"></a>Chapter 5. Credits and License</h1></div></div></div><p>
<span class="application">KBreakOut</span>
</p><p>
Program copyright 2008 by Fela Winkelmolen <code class="email">(fela.kde AT gmail.com)</code>
</p><p>
Documentation copyright 2008 by Fela Winkelmolen <code class="email">(fela.kde AT gmail.com)</code>
</p><p><a name="gnu-fdl"></a>This documentation is licensed under the terms of the <a class="ulink" href="help:/kdoctools5-common/fdl-license.html" target="_top">GNU Free Documentation
License</a>.</p><p>This program is licensed under the terms of the <a class="ulink" href="help:/kdoctools5-common/gpl-license.html" target="_top">GNU General Public License</a>.</p></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="keybindings.html">Prev</a></td><td class="upCell"><a accesskey="h" href="index.html">Contents</a></td><td class="nextCell"></td></tr><tr><td class="prevCell">Shortcuts </td><td class="upCell"> </td><td class="nextCell"> </td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"></td><td class="upCell"> </td><td class="nextCell"><a accesskey="n" href="introduction.html">Next</a></td></tr><tr><td class="prevCell"> </td><td class="upCell"> </td><td class="nextCell"> Introduction</td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME>

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