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Image Processing By Interp andFImageoProcessingaBy Interp and Extrapolation(5)

Created: 17 April 2003

NAME
       extendedopacity - theory of netpbm interpolation and extrapolation

DESCRIPTION
       This page is a copy of http://www.sgi.com/misc/grafica/interp/ on April
       17, 2003, with some slight formatting changes, included in  the  Netpbm
       documentation  for  convenience.   Since  at  least  June 11, 2005, the
       source page has been missing.

Image Processing By Interpolation and Extrapolation
       Paul Haeberli and Douglas Voorhies

   Introduction
       Interpolation and extrapolation between two images  offers  a  general,
       unifying approach to many common point and area image processing opera-
       tions.  Brightness, contrast, saturation, tint, and sharpness  can  all
       be  controlled with one formula, separately or simultaneously.  In sev-
       eral cases, there are also performance benefits.

       Linear interpolation is often used to blend two  images.   Blend  frac-
       tions  (alpha)  and  (1 - alpha) are used in a weighted average of each
       component of each pixel:

             out = (1 - alpha)*in0 + alpha*in1

       Typically alpha is a number in the range 0.0 to 1.0.  This is  commonly
       used to linearly interpolate two images.  What is less often considered
       is that alpha may range beyond the interval 0.0 to 1.0.   Values  above
       one subtract a portion of in0 while scaling in1.  Values below 0.0 have
       the opposite effect.

       Extrapolation is particularly useful if a degenerate version of the im-
       age is used as the image to get "away from."  Extrapolating away from a
       black-and-white image increases saturation.  Extrapolating away from  a
       blurred  image  increases  sharpness.   The interpolation/extrapolation
       formula offers one-parameter control, making display of a series of im-
       ages, each differing in brightness, contrast, sharpness, color, or sat-
       uration, particularly easy to compute, and inviting hardware  accelera-
       tion.

       In  the  following  examples,  a  single alpha value is used per image.
       However other processing is possible, for  example  where  alpha  is  a
       function of X and Y, or where a brush footprint controls alpha near the
       cursor.

   Changing Brightness
       To control image brightness, we use pure black as the degenerate  (zero
       alpha)  image.   Interpolation  darkens  the  image,  and extrapolation
       brightens it.  In both cases, brighter pixels are affected more.

       brightness

   Changing Contrast
       Contrast can be controlled using a constant gray image with the average
       image  luminance.   Interpolation  reduces  contrast  and extrapolation
       boosts it.  Negative alpha generates inverted images with varying  con-
       trast.  In all cases, the average image luminance is constant.

       contrast

       If  middle gray or the average pixel color is used instead, contrast is
       again altered, but with middle gray or the  average  color  left  unaf-
       fected.   Shades and colors far away from the chosen value are most af-
       fected.

   Changing Saturation
       To alter saturation, pixel components must move towards  or  away  from
       the  pixel's  luminance  value. By using a black-and-white image as the
       degenerate version, saturation can be  decreased  using  interpolation,
       and  increased  using  extrapolation.  This avoids computationally more
       expensive conversions to and from HSV space.  Repeated update in an in-
       teractive  application  is especially fast, since the luminance of each
       pixel need not be recomputed.  Negative alpha preserves  luminance  but
       inverts the hue of the input image.

       saturation

   Sharpening an Image
       Any  convolution,  such  as  sharpening or blurring, can be adjusted by
       this approach.  If a blurred image is used as the degenerate image, in-
       terpolation attenuates high frequencies to varying degrees, and extrap-
       olation boosts them, sharpening the image by unsharp masking.   Varying
       alpha  acts  as a kernel scale factor, so a series of convolutions dif-
       fering only in scale can be done easily, independent of the size of the
       kernel.  Since blurring, unlike sharpening, is often a separable opera-
       tion, sharpening by extrapolation may be far more efficient  for  large
       kernels.

       sharpening

       Note that global contrast control, local contrast control, and sharpen-
       ing form a continuum.  Global contrast pushes pixel components  towards
       or  away  from the average image luminance.  Local contrast is similar,
       but uses local area luminance.  Unsharp masking is  the  extreme  case,
       using only the color of nearby pixels.

   Combined Processing
       An  unusual  property  of  this interpolation/extrapolation approach is
       that all of these image parameters may be altered simultaneously.  Here
       sharpness, tint, and saturation are all altered.

       combined

   Conclusion
       Image  applications  frequently need to produce multiple degrees of ma-
       nipulation interactively.  Image applications frequently need to inter-
       actively  manipulate an image by continuously changing a single parame-
       ter.  The best hardware mechanisms employ  a  single  "inner  loop"  to
       achieve  a wide variety of effects.  Interpolation and extrapolation of
       images can be a unifying approach, providing a single function that can
       do many common image processing operations.

       Since  a  degenerate image is sometimes easier to calculate, extrapola-
       tion may offer a more efficient  method  to  achieve  effects  such  as
       sharpening  or  saturation.   Blending is a linear operation, and so it
       must be performed in linear, not gamma-warped space.   Component  range
       must  also  be  monitored, since clamping, especially of the degenerate
       image, causes inaccuracy.

       These image manipulation techniques can be used in  paint  programs  to
       easily  implement  brushes  that saturate, sharpen, lighten, darken, or
       modify contrast and color.  The only major change  needed  is  to  work
       with alpha values outside the range 0.0 to 1.0.

       It  is  surprising  and unfortunate how many graphics software packages
       needlessly limit interpolant values to the range 0.0 to 1.0.   Applica-
       tion developers should allow users to extrapolate parameters when prac-
       tical.

   References
       For a slightly extended version of this article, see: P.  Haeberli  and
       D.  Voorhies.  Image  Processing by Linear Interpolation and Extrapola-
       tion.  IRIS Universe Magazine No. 28, Silicon Graphics, Aug, 1994.

DOCUMENT SOURCE
       This manual page was generated by the Netpbm tool 'makeman'  from  HTML
       source.  The master documentation is at

              http://netpbm.sourceforge.net/doc/extendedopacity.html

netpbm documentation           Image Processing By Interp and Extrapolation(5)

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