dwww Home | Manual pages | Find package

SDL_SetVideoMode(3)            SDL API Reference           SDL_SetVideoMode(3)

NAME
       SDL_SetVideoMode - Set up a video mode with the specified width, height
       and bits-per-pixel.

SYNOPSIS
       #include "SDL.h"

       SDL_Surface *SDL_SetVideoMode(int width, int height,  int  bpp,  Uint32
       flags);

DESCRIPTION
       Set  up  a  video  mode  with the specified width, height and bits-per-
       pixel.

       If bpp is 0, it is treated as the current display bits per pixel.

       The flags parameter is the same as the flags field of  the  SDL_Surface
       structure. OR'd combinations of the following values are valid.

       SDL_SWSURFACE       Create the video surface in system memory

       SDL_HWSURFACE       Create the video surface in video memory

       SDL_ASYNCBLIT       Enables the use of asynchronous updates of the dis-
                           play surface. This will usually slow down  blitting
                           on single CPU machines, but may provide a speed in-
                           crease on SMP systems.

       SDL_ANYFORMAT       Normally, if a video surface of the requested bits-
                           per-pixel  (bpp) is not available, SDL will emulate
                           one with a shadow  surface.  Passing  SDL_ANYFORMAT
                           prevents  this and causes SDL to use the video sur-
                           face, regardless of its pixel depth.

       SDL_HWPALETTE       Give SDL exclusive  palette  access.  Without  this
                           flag  you may not always get the the colors you re-
                           quest with SDL_SetColors or SDL_SetPalette.

       SDL_DOUBLEBUF       Enable hardware double buffering; only  valid  with
                           SDL_HWSURFACE.  Calling SDL_Flip will flip the buf-
                           fers and update the screen. All drawing  will  take
                           place  on  the surface that is not displayed at the
                           moment. If double buffering could  not  be  enabled
                           then SDL_Flip will just perform a SDL_UpdateRect on
                           the entire screen.

       SDL_FULLSCREEN      SDL will attempt to use a  fullscreen  mode.  If  a
                           hardware  resolution  change  is  not possible (for
                           whatever reason), the next higher  resolution  will
                           be  used and the display window centered on a black
                           background.

       SDL_OPENGL          Create an OpenGL rendering context. You should have
                           previously   set   OpenGL   video  attributes  with
                           SDL_GL_SetAttribute.

       SDL_OPENGLBLIT      Create an OpenGL rendering context, like above, but
                           allow  normal  blitting operations. The screen (2D)
                           surface may have  an  alpha  channel,  and  SDL_Up-
                           dateRects  must be used for updating changes to the
                           screen surface.

       SDL_RESIZABLE       Create a resizable window. When the window  is  re-
                           sized by the user a SDL_VIDEORESIZE event is gener-
                           ated and SDL_SetVideoMode can be called again  with
                           the new size.

       SDL_NOFRAME         If  possible,  SDL_NOFRAME  causes  SDL to create a
                           window with  no  title  bar  or  frame  decoration.
                           Fullscreen modes automatically have this flag set.

              Note:

              Whatever  flags  SDL_SetVideoMode  could  satisfy are set in the
              flags member of the returned surface.

              Note:

              The bpp parameter is the number of bits per pixel, so a  bpp  of
              24 uses the packed representation of 3 bytes/pixel. For the more
              common 4 bytes/pixel mode, use a bpp of 32. Somewhat oddly, both
              15 and 16 will request a 2 bytes/pixel mode, but different pixel
              formats.

RETURN VALUE
       The framebuffer surface, or NULL if it fails. The surface  returned  is
       freed by SDL_Quit() and should nt be freed by the caller.

SEE ALSO
       SDL_LockSurface, SDL_SetColors, SDL_Flip, SDL_Surface

SDL                         Tue 11 Sep 2001, 23:01         SDL_SetVideoMode(3)

Generated by dwww version 1.15 on Sun Jun 23 05:18:29 CEST 2024.