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SDL_SetColorKey(3)             SDL API Reference            SDL_SetColorKey(3)

NAME
       SDL_SetColorKey - Sets the color key (transparent pixel) in a blittable
       surface and RLE acceleration.

SYNOPSIS
       #include "SDL.h"

       int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key);

DESCRIPTION
        Sets the color key (transparent pixel) in a blittable surface and  en-
       ables or disables RLE blit acceleration.

       RLE  acceleration  can  substantially  speed up blitting of images with
       large horizontal runs of transparent pixels (i.e.,  pixels  that  match
       the  key  value).  The key must be of the same pixel format as the sur-
       face, SDL_MapRGB is often useful for obtaining an acceptable value.

       If flag is SDL_SRCCOLORKEY then key is the transparent pixel  value  in
       the source image of a blit.

       If  flag  is OR'd with SDL_RLEACCEL then the surface will be draw using
       RLE acceleration when drawn with SDL_BlitSurface. The surface will  ac-
       tually  be  encoded for RLE acceleration the first time SDL_BlitSurface
       or SDL_DisplayFormat is called on the surface.

       If flag is 0, this function clears any current color key.

RETURN VALUE
       This function returns 0, or -1 if there was an error.

SEE ALSO
       SDL_BlitSurface, SDL_DisplayFormat, SDL_MapRGB, SDL_SetAlpha

SDL                         Tue 11 Sep 2001, 23:01          SDL_SetColorKey(3)

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