SDL_Rect(3) SDL API Reference SDL_Rect(3) NAME SDL_Rect - Defines a rectangular area STRUCTURE DEFINITION typedef struct{ Sint16 x, y; Uint16 w, h; } SDL_Rect; STRUCTURE DATA x, y Position of the upper-left corner of the rectangle w, h The width and height of the rectangle DESCRIPTION A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions. SEE ALSO SDL_BlitSurface, SDL_UpdateRect SDL Tue 11 Sep 2001, 23:01 SDL_Rect(3)
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