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AnyEvent::Impl::POE(3pUser Contributed Perl DocumentatAnyEvent::Impl::POE(3pm)

NAME
       AnyEvent::Impl::POE - AnyEvent adaptor for POE

SYNOPSIS
          use AnyEvent;
          use POE;

          # this module gets loaded automatically as required

DESCRIPTION
       This module provides transparent support for AnyEvent. You don't have
       to do anything to make POE work with AnyEvent except by loading POE
       before creating the first AnyEvent watcher. There are some cases where
       POE will issue spurious (and non-suppressible) warnings. These can be
       avoided by loading AnyEvent::Impl::POE before loading any other modules
       using POE and AnyEvent, i.e. in your main program.

       AnyEvent::Impl::POE will output some spurious message how to work
       around POE's spurious messages when it detects these cases.

       Unfortunately, POE isn't generic enough to implement a fully working
       AnyEvent backend: POE is too badly designed, too badly documented and
       too badly implemented.

       Here are the details, and what it means to you if you want to be
       interoperable with POE:

       Weird messages
           If you only use "run_one_timeslice" (as AnyEvent has to for its
           condition variables), POE will print an ugly, unsuppressible,
           message at program exit:

              Sessions were started, but POE::Kernel's run() method was never...

           The message is correct, the question is why POE prints it in the
           first place in a correct program (this is not a singular case
           though).

           AnyEvent consequently patches the POE kernel so it thinks it
           already ran. Other workarounds, even the one cited in the POE
           documentation itself, have serious side effects, such as throwing
           away events.

           The author of POE verified that this is indeed true, and has no
           plans to change this.

           POE has other weird messages, and sometimes weird behaviour, for
           example, it doesn't support overloaded code references as callbacks
           for no apparent reason.

       One POE session per Event
           AnyEvent has to create one POE::Session per event watcher, which is
           immensely slow and makes watchers very large. The reason for this
           is lacking lifetime management (mostly undocumented, too). Without
           one session/watcher it is not possible to easily keep the kernel
           from running endlessly.

           This is not just a problem with the way AnyEvent has to interact
           with POE, but is a principal issue with POEs lifetime management
           (namely that stopping the kernel stops sessions, but AnyEvent has
           no control over who and when the kernel starts or stops w.r.t.
           AnyEvent watcher creation/destruction).

           From benchmark data it is not clear that session creation is that
           costly, though - the real inefficiencies with POE seem to come from
           other sources, such as event handling.

       One watcher per fd/event combo
           POE, of course, suffers from the same bug as Tk and some other
           badly designed event models in that it doesn't support multiple
           watchers per fd/poll combo. The workaround is the same as with Tk:
           AnyEvent::Impl::POE creates a separate file descriptor to hand to
           POE, which isn't fast and certainly not nice to your resources.

           Of course, without the workaround, POE also prints ugly messages
           again that say the program *might* be buggy.

           While this is not good to performance, at least regarding speed,
           with a modern Linux kernel, the overhead is actually quite small.

       Timing deficiencies
           POE manages to not have a function that returns the current time.
           This is extremely problematic, as POE can use different time
           functions, which can differ by more than a second - and user code
           is left guessing which one is used.

           In addition, most timer functions in POE want an absolute
           timestamp, which is hard to create if all you have is a relative
           time and no function to return the "current time".

           And of course POE doesn't handle time jumps at all (not even when
           using an event loop that happens to do that, such as EV, as it does
           its own unoptimised timer management).

           AnyEvent works around the unavailability of the current time using
           relative timers exclusively, in the hope that POE gets it right at
           least internally.

       Lack of defined event ordering
           POE cannot guarantee the order of callback invocation for timers,
           and usually gets it wrong. That is, if you have two timers, one
           timing out after another (all else being equal), the callbacks
           might be called in reverse order.

           How one manages to even implement stuff that way escapes me.

       Child watchers
           POE offers child watchers - which is a laudable thing, as few event
           loops do. Unfortunately, they cannot even implement AnyEvent's
           simple child watchers: they are not generic enough (the POE
           implementation isn't even generic enough to let properly designed
           back-end use their native child watcher instead - it insist on
           doing it itself the broken way).

           Unfortunately, POE's child handling is inherently racy: if the
           child exits before the handler is created (because e.g. it crashes
           or simply is quick about it), then current versions of POE (1.352)
           will never invoke the child watcher, and there is nothing that can
           be done about it. Older versions of POE only delayed in this case.
           The reason is that POE first checks if the child has already
           exited, and then installs the signal handler - aa classical race.

           Your only hope is for the fork'ed process to not exit too quickly,
           in which case everything happens to work.

           Of course, whenever POE reaps an unrelated child it will also
           output a message for it that you cannot suppress (which shouldn't
           be too surprising at this point). Very professional.

           As a workaround, AnyEvent::Impl::POE will take advantage of
           undocumented behaviour in POE::Kernel to catch the status of all
           child processes, but it cannot guarantee delivery.

           How one manages to have such a glaring bug in an event loop after
           ten years of development escapes me.

           (There are more annoying bugs, for example, POE runs "waitpid"
           unconditionally at finaliser time, so your program will hang until
           all child processes have exited.)

       Documentation quality
           At the time of this writing, POE was in its tenth year. Still, its
           documentation is extremely lacking, making it impossible to
           implement stuff as trivial as AnyEvent watchers without having to
           resort to undocumented behaviour or features.

           For example, the POE::Kernel manpage has nine occurrences of the
           word TODO with an explanation of whats missing. In general, the POE
           man pages are littered with comments like "section not yet
           written".

           Some other gems:

              This allows many object methods to also be package methods.

           This is nice, but since it doesn't document which methods these
           are, this is utterly useless information.

              Terminal signals will kill sessions if they are not handled by a
              "sig_handled"() call. The OS signals that usually kill or dump a
              process are considered terminal in POE, but they never trigger a
              coredump. These are: HUP, INT, QUIT and TERM.

           Although AnyEvent calls "sig_handled", removing it has no apparent
           effects on POE handling SIGINT.

              refcount_increment SESSION_ID, COUNTER_NAME

           Nowhere is explained which COUNTER_NAMEs are valid and which aren't
           - not all scalars (or even strings) are valid counter names. Take
           your guess, failure is of course completely silent. I found this
           out the hard way, as the first name I came up with was silently
           ignored.

              get_next_event_time() returns the time the next event is due, in a form
              compatible with the UNIX time() function.

           And surely, one would hope that POE supports sub-second accuracy as
           documented elsewhere, unlike the explanation above implies. Yet:

              POE::Kernel timers support subsecond accuracy, but don’t expect too
              much here. Perl is not the right language for realtime programming.

           ... of course, Perl is not the right language to expect sub-second
           accuracy - the manpage author must hate Perl to spread so much FUD
           in so little space. The Deliantra game server logs with
           100µs-accuracy because Perl is fast enough to require this, and is
           still able to deliver map updates with little jitter at exactly the
           right time. It does not, however, use POE.

              Furthermore, since the Kernel keeps track of everything sessions do, it
              knows when a session has run out of tasks to perform.

           This is impossible - how does the kernel know that a session is no
           longer watching for some (external) event (e.g. by some other
           session)? It cannot, and therefore this is wrong - but you would be
           hard pressed to find out how to work around this and tell the
           kernel manually about such events.

           It gets worse, though - the notion of "task" or "resource",
           although used throughout the documentation, is not defined in a
           usable way. For example, waiting for a timeout is considered to be
           a task, waiting for a signal is not (a session that only waits for
           a signal is considered finished and gets removed). The user is left
           guessing when waiting for an event counts as task and when not (in
           fact, the issue with signals is mentioned in passing in a section
           about child watchers and directly contradicts earlier parts in that
           document).

           One could go on endlessly - ten years, no usable documentation.

           It is likely that differences between documentation, or the one or
           two things I had to guess, cause unanticipated problems with this
           adaptor.

       Fragile and inconsistent API
           The POE API is extremely inconsistent - sometimes you have to pass
           a session argument, sometimes it gets ignored, sometimes a session-
           specific method must not use a session argument.

           Error handling is sub-standard as well: even for programming
           mistakes, POE does not "croak" but, in most cases, just sets $! or
           simply does nothing at all, leading to fragile programs.

           Sometimes registering a handler uses the "eventname, parameter"
           ordering (timeouts), sometimes it is "parameter, eventname"
           (signals). There is little consistency overall.

       Lack of knowledge
              The IO::Poll event loop provides an alternative that theoretically
              scales better than select().

           The IO::Poll "event loop" (who in his right mind would call that an
           event loop) of course scales about identically (sometimes it is a
           bit faster, sometimes a bit slower) to select in theory, and also
           in practise, of course, as both are O(n) in the number of file
           descriptors, which is rather bad.

           This is just one place where it gets obvious how little the author
           of the POE manpage understands.

       No idle events
           The POE-recommended workaround to this is apparently to use "fork".
           Consequently, idle watchers will have to be emulated by AnyEvent.

       Questionable maintainer behaviour
           The author of POE is known to fabricate statements and post these
           to public mailinglists - apparently, spreading FUD about competing
           (in his eyes) projects or their maintainers is acceptable to him.

           This has (I believe) zero effects on the quality or usefulness of
           his code, but it does completely undermine his trustworthyness - so
           don't blindly believe anything he says, he might have just made it
           up to suit his needs (benchmark results, the names of my ten wifes,
           the length of my penis, etc. etc.). When in doubt, double-check -
           not just him, anybody actually.

           Example:
           <http://www.nntp.perl.org/group/perl.perl5.porters/2012/01/msg182141.html>.
           I challenged him in that thread to provide evidence for his
           statement by giving at least two examples, but of course since he
           just made it up, he couldn't provide any evidence.

       On the good side, AnyEvent allows you to write your modules in a 100%
       POE-compatible way (bug-for-bug compatible even), without forcing your
       module to use POE - it is still open to better event models, of which
       there are plenty.

       Oh, and one other positive thing:

          RUNNING_IN_HELL

       POE knows about the nature of the beast!

SEE ALSO
       AnyEvent, POE.

AUTHOR
        Marc Lehmann <schmorp@schmorp.de>
        http://anyevent.schmorp.de

perl v5.36.0                      2022-10-20          AnyEvent::Impl::POE(3pm)

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