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NAME
       AnyEvent::Impl::IOAsync - AnyEvent adaptor for IO::Async

SYNOPSIS
         use AnyEvent;
         use IO::Async::Loop;

         # optionally set another event loop
         use AnyEvent::Impl::IOAsync;
         my $loop = new IO::Async::Loop;
         AnyEvent::Impl::IOAsync::set_loop $loop;

DESCRIPTION
       This module provides support for IO::Async as AnyEvent backend. It
       supports I/O, timers, signals and child process watchers. Idle watchers
       are emulated.  I/O watchers need to dup their fh because IO::Async only
       supports IO handles, not plain file descriptors.

FUNCTIONS AND VARIABLES
       The only user-servicible part in this module is the "set_loop" function
       and $LOOP variable:

       AnyEvent::Impl::IOAsync::set_loop $new_loop
           Unfortunately, IO::Async has no concept of a default loop. Modules
           using IO::Async must be told by their caller which loop to use,
           which makes it impossible to transparently use IO::Async from a
           module.

           This module is no exception. It creates a new IO::Async::Loop
           object when it is loaded. This might not be the right loop object,
           though, and thus you can replace it by a call to this function with
           the loop object of your choice.

           Note that switching loops while watchers are already initialised
           can have unexpected effects, and is not supported unless you can
           live with the consequences.

       $AnyEvent::Impl::IOAsync::LOOP
           This variable always contains the IO::Async::Loop object used by
           this AnyEvent backend. See above for more info.

           Storing the "default" loop makes this module a possible arbiter for
           other modules that want to use IO::Async transparently. It's
           advised to directly refer to this variable each time you want to
           use it, without making a local copy.

PROBLEMS WITH IO::Async
       This section had a long list of problems and shortcomings that made it
       almost impossible to support IO::Async. With version 0.33 of IO::Async,
       however, most of these have been fixed, so IO::Async can now be used as
       easily as many other loops.

       There are a few remaining problems that require emulation or
       workarounds:

       No support for multiple watchers per event
           In most (all? documentation?) cases you cannot have multiple
           watchers for the same event (what's the point of having all these
           fancy notifier classes when you cannot have multiple notifiers for
           the same event? That's like only allowing one timer per second or
           so...).

           For I/O watchers, AnyEvent has to dup() every file handle, as
           IO::Async fails to support the same or different file handles
           pointing to the same fd (the good thing is that it is documented,
           but why not fix it instead?).

       Apart from these fatal flaws, there are a number of unpleasent
       properties that just need some mentioning:

       Confusing and misleading names
           Another rather negative point about this module family is its name,
           which is deeply confusing: Despite the "async" in the name,
           IO::Async only does synchronous I/O, there is nothing
           "asynchronous" about it whatsoever (when I first heard about it, I
           thought, "wow, a second async I/O module, what does it do compared
           to IO::AIO", and was somehow set back when I learned that the only
           "async" aspect of it is the name).

       Inconsistent, incomplete and convoluted API
           Implementing AnyEvent's rather simple timers on top of IO::Async's
           timers was a nightmare (try implementing a timer with configurable
           interval and delay value...).

           The method naming is chaotic: "watch_child" creates a child
           watcher, but "watch_io" is an internal method; "detach_signal"
           removes a signal watcher, but "detach_child" forks a subprocess and
           so on).

       Unpleasant surprises on GNU/Linux
           When you develop your program on FreeBSD and run it on GNU/Linux,
           you might have unpleasant surprises, as IO::Async::Loop will by
           default use IO::Async::Loop::Epoll, which is incompatible with
           "fork", so your network server will run into spurious and very hard
           to debug problems under heavy load, as IO::Async forks a lot of
           processes, e.g. for DNS resolution. It would be better if IO::Async
           would only load "safe" backends by default (or fix the epoll
           backend to work in the presence of fork, which admittedly is hard -
           EV does it for you, and also does not use unsafe backends by
           default).

       On the positive side, performance with IO::Async is quite good even in
       my very demanding eyes.

SEE ALSO
       AnyEvent, IO::Async.

AUTHOR
        Marc Lehmann <schmorp@schmorp.de>
        http://anyevent.schmorp.de

        Paul Evans <leonerd@leonerd.org.uk>
        Rewrote the backend for IO::Async version 0.33.

perl v5.36.0                      2022-10-20      AnyEvent::Impl::IOAsync(3pm)

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