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AnyEvent::FAQ(3pm)    User Contributed Perl Documentation   AnyEvent::FAQ(3pm)

NAME
       AnyEvent::FAQ - frequently asked questions

FAQs
       The newest version of this document can be found at
       <http://pod.tst.eu/http://cvs.schmorp.de/AnyEvent/lib/AnyEvent/FAQ.pod>.

   My program exits before doing anything, what's going on?
       Programmers new to event-based programming often forget that you can
       actually do other stuff while "waiting" for an event to occur and
       therefore forget to actually wait when they do not, in fact, have
       anything else to do.

       Here is an example:

          use AnyEvent;

          my $timer = AnyEvent->timer (after => 5, cb => sub { say "hi" });

       The expectation might be for the program to print "hi" after 5 seconds
       and then probably to exit. However, if you run this, your program will
       exit almost instantly: Creating the timer does not wait for it, instead
       the "timer" method returns immediately and perl executes the rest of
       the program. But there is nothing left to execute, so perl exits.

       To force AnyEvent to wait for something, use a condvar:

          use AnyEvent;

          my $quit_program = AnyEvent->condvar;
          my $timer = AnyEvent->timer (after => 5, cb => sub { $quit_program->send });

          $quit_program->recv;

       Here the program doesn't immediately exit, because it first waits for
       the "quit_program" condition.

       In most cases, your main program should call the event library "loop"
       function directly:

          use EV;
          use AnyEvent;

          ...

          EV::loop;

   Why is my "tcp_connect" callback never called?
       Tricky: "tcp_connect" (and a few other functions in AnyEvent::Socket)
       is critically sensitive to the caller context.

       In void context, it will just do its thing and eventually call the
       callback. In any other context, however, it will return a special
       "guard" object - when it is destroyed (e.g. when you don't store it but
       throw it away), tcp_connect will no longer try to connect or call any
       callbacks.

       Often this happens when the "tcp_connect" call is at the end of a
       function:

          sub do_connect {
             tcp_connect "www.example.com", 80, sub {
                ... lengthy code
             };
          }

       Then the caller decides whether there is a void context or not. One can
       avoid these cases by explicitly returning nothing:

          sub do_connect {
             tcp_connect "www.example.com", 80, sub {
                ... lengthy code
             };

             () # return nothing
          }

   Why do some backends use a lot of CPU in "AE::cv->recv"?
       Many people try out this simple program, or its equivalent:

          use AnyEvent;
          AnyEvent->condvar->recv;

       They are then shocked to see that this basically idles with the Perl
       backend, but uses 100% CPU with the EV backend, which is supposed to be
       sooo efficient.

       The key to understand this is to understand that the above program is
       actually buggy: Nothing calls "->send" on the condvar, ever. Worse,
       there are no event watchers whatsoever. Basically, it creates a
       deadlock: there is no way to make progress, this program doesn't do
       anything useful, and this will not change in the future: it is already
       an ex-parrot.

       Some backends react to this by freezing, some by idling, and some do a
       100% CPU loop.

       Since this program is not useful (and behaves as documented with all
       backends, as AnyEvent makes no CPU time guarantees), this shouldn't be
       a big deal: as soon as your program actually implements something, the
       CPU usage will be normal.

   Why does this FAQ not deal with AnyEvent::Handle questions?
       Because AnyEvent::Handle has a NONFAQ on its own that already deals
       with common issues.

   How can I combine Win32::GUI applications with AnyEvent?
       Well, not in the same OS thread, that's for sure :) What you can do is
       create another ithread (or fork) and run AnyEvent inside that thread,
       or better yet, run all your GUI code in a second ithread.

       For example, you could load Win32::GUI and AnyEvent::Util, then create
       a portable socketpair for GUI->AnyEvent communication.

       Then fork/create a new ithread, in there, create a Window and send the
       "$WINDOW->{-Handle}" to the AnyEvent ithread so it can "PostMessage".

       GUI to AnyEvent communication could work by pushing some data into a
       Thread::Queue and writing a byte into the socket. The AnyEvent watcher
       on the other side will then look at the queue.

       AnyEvent to GUI communications can also use a Thread::Queue, but to
       wake up the GUI thread, it would instead use "Win32::GUI::PostMessage
       $WINDOW, 1030, 0, """, and the GUI thread would listen for these
       messages by using "$WINDOW->Hook (1030 (), sub { ... })".

   My callback dies and...
       It must not - part of the contract betwene AnyEvent and user code is
       that callbacks do not throw exceptions (and don't do even more evil
       things, such as using "last" outside a loop :). If your callback might
       die sometimes, you need to use "eval".

       If you want to track down such a case and you can reproduce it, you can
       enable wrapping (by calling "AnyEvent::Debug::wrap" or by setting
       "PERL_ANYEVENT_DEBUG_WRAP=1" before starting your program). This will
       wrap every callback into an eval and will report any exception complete
       with a backtrace and some information about which watcher died, where
       it was created and so on.

Author
       Marc Lehmann <schmorp@schmorp.de>.

perl v5.36.0                      2022-10-20                AnyEvent::FAQ(3pm)

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