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view3dscene(1)     Viewer for 3D models, VRML / X3D browser     view3dscene(1)

NAME
       view3dscene - VRML / X3D browser and viewer for other 3D models.

SYNOPSIS
       view3dscene [file] [options...]

DESCRIPTION
       view3dscene is a VRML /X3D browser and viewer for other 3D models.

USAGE
       view3dscene takes the following arguments:

       file   The 3D model file to open.

       All command-line options are optional.

       -h / --help
              Print the help message and exit.

       -v / --version
              Print the version number and exit.

       -H / --hide-extras
              Do  not  show  anything  extra  (like  status text or toolbar or
              bounding box) when program starts. Show only the 3D world.

       --write
              Load the scene, optionally process by --scene-change-xxx,   save
              it  as X3D to the standard output, exit. Use --write-encoding to
              choose encoding.

       --write-encoding classic|xml
              Choose X3D encoding to  use  with  --write  option.  Default  is
              "classic".

       --write-force-x3d
              Force conversion from VRML to X3D with --write option. Note that
              if you choose XML encoding  (by --write-encoding=xml),  this  is
              automatic.  Note that this works sensibly only for VRML 2.0 (not
              for older Inventor/VRML 1.0, we cannot convert them to valid X3D
              for now).

       --screenshot TIME IMAGE-FILE-NAME
              Take a screenshot of the loaded scene at given TIME, and save it
              to IMAGE-FILE-NAME. You most definitely want to  pass  3D  model
              file  to  load at command-line too, otherwise  we'll just make a
              screenshot of the default black scene.

       --screenshot-range TIME-BEGIN TIME-STEP FRAMES-COUNT FILE-NAME
              Take a FRAMES-COUNT number of  screenshots  from  TIME-BEGIN  by
              step  TIME-STEP.  Save  them  to a single movie file (like .avi)
              (ffmpeg must be installed and available on $PATH for this) or to
              a sequence of image files (FILE-NAME must then be specified like
              image@counter(4).png).

       --viewpoint NAME
              Use the viewpoint with given name or  index  as  initial.  Espe-
              cially useful to make a screenshot from given viewpoint.

       --anti-alias AMOUNT
              Use  full-screen anti-aliasing. Argument AMOUNT is an integer >=
              0. Exact 0 means "no anti-aliasing", this is the  default.  Each
              successive integer generally makes method one step better. Espe-
              cially useful to make a screenshot with anti-aliasing quality.

       --audio-device DEVICE-NAME
              Choose specific OpenAL audio device. See  the  available  device
              names  in the --help output, or in the "Preferences -> Sound De-
              vice" menu.

       --no-sound
              Turn off sound.

       Window options (backend GTK+):

       --geometry WIDTHxHEIGHT<sign>XOFF<sign>YOFF
              Set initial window size and/or position.

       --fullscreen
              Set initial window size to cover whole screen.

       --fullscreen-custom WIDTHxHEIGHT
              Try to resize the screen to WIDTHxHEIGHT and  then  set  initial
              window size to cover whole screen.

       --display DISPLAY-NAME
              Use given X display name.

       Debug options:

       --debug-log
              Write log info to stdout.

       --debug-log-cache
              Write log info, including cache.

       --debug-log-shaders
              Write log info, including shader source and log.

       --debug-log-changes
              Write log info, including VRML/X3D graph changes.

       Deprecated options:

       --scene-change-no-normals
              Remove  normals  information from the loaded scene. Forces auto-
              matic calculation of normal vectors. Deprecated, doing this from
              command-line is not usually useful.

       --scene-change-no-solid-objects
              Make all shapes not solid in the loaded scene. Disables backface
              culling. Deprecated, doing this from command-line is not usually
              useful.

       --scene-change-no-convex-faces
              Treat all faces as potentially concave in the loaded scene. Dep-
              recated, doing this from command-line is not usually useful.

       --write-to-vrml
              Deprecated, shortcut for "--write --write-encoding=classic".

       --camera-radius RADIUS
              Set camera sphere radius used for collisions and determinig mov-
              ing speed. Deprecated, consider using NavigationInfo node inside
              your scene instead.

       --navigation EXAMINE|WALK|FLY...
              Set initial navigation style. Deprecated, consider using Naviga-
              tionInfo node inside your scene instead.

SEE ALSO
              tovrmlx3d(1)

Castle Game Engine                12 May 2013                   view3dscene(1)

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