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Ppmforge User Manual(1)     General Commands Manual    Ppmforge User Manual(1)

NAME
       ppmforge - fractal forgeries of clouds, planets, and starry skies

SYNOPSIS
       ppmforge

       [-clouds]  [-night] [-dimension dimen] [-hour hour] [-inclination|-tilt
       angle] [-mesh size] [-power  factor]  [-glaciers  level]  [-ice  level]
       [-saturation  sat]  [-seed  seed]  [-stars  fraction]  [{-xsize|-width}
       width] [{-ysize|-height} height]

DESCRIPTION
       This program is part of Netpbm(1).

       ppmforge generates three kinds of  ``random  fractal  forgeries,''  the
       term  coined  by  Richard  F. Voss of the IBM Thomas J. Watson Research
       Center for seemingly realistic pictures of natural objects generated by
       simple  algorithms  embodying  randomness  and fractal self-similarity.
       The techniques used by ppmforge are essentially those given by Voss[1],
       particularly  the technique of spectral synthesis explained in more de-
       tail by Dietmar Saupe[2].

       The program generates two varieties of pictures:  planets  and  clouds,
       which  are  just different renderings of data generated in an identical
       manner, illustrating the unity of the fractal structure of  these  very
       different  objects.   A third type of picture, a starry sky, is synthe-
       sised directly from pseudorandom numbers.

       The generation of planets or clouds begins with the preparation  of  an
       array  of random data in the frequency domain.  The size of this array,
       the ``mesh size,'' can be set with the -mesh  option;  the  larger  the
       mesh  the more realistic the pictures but the calculation time and mem-
       ory requirement increases as the square of the mesh size.  The  fractal
       dimension, which you can specify with the -dimension option, determines
       the roughness of the terrain on the planet or the scale  of  detail  in
       the clouds.  As the fractal dimension is increased, more high frequency
       components are added into the random mesh.

       Once the mesh is generated, an inverse two dimensional  Fourier  trans-
       form is performed upon it.  This converts the original random frequency
       domain data into spatial amplitudes.  We scale the real components that
       result  from  the Fourier transform into numbers from 0 to 1 associated
       with each point on the mesh.  You can further modify this number by ap-
       plying a ``power law scale'' to it with the -power option.  Unity scale
       leaves the numbers unmodified; a power scale of 0.5  takes  the  square
       root  of the numbers in the mesh, while a power scale of 3 replaces the
       numbers in the mesh with their cubes.  Power law scaling is best  envi-
       sioned  by  thinking  of the data as representing the elevation of ter-
       rain; powers less than 1 yield landscapes  with  vertical  scarps  that
       look like glacially-carved valleys; powers greater than one make fairy-
       castle spires (which require large mesh sizes and high  resolution  for
       best results).

       After  these  calculations,  we have a array of the specified size con-
       taining numbers that range from 0 to 1.  ppmforge generates as follows:

       The randomness in the image is limited before  Netpbm  10.37  (December
       2006)  --  if you run the program twice in the same second, you may get
       identical output.

       Clouds A color map is created that ranges from pure blue  to  white  by
              increasing admixture (desaturation) of blue with white.  Numbers
              less than 0.5 are colored blue, numbers between 0.5 and 1.0  are
              colored  with corresponding levels of white, with 1.0 being pure
              white.

       Planet The mesh is projected onto a sphere.  Values less than  0.5  are
              treated  as  water  and values between 0.5 and 1.0 as land.  The
              water areas are colored based upon the  water  depth,  and  land
              based  on its elevation.  The random depth data are used to cre-
              ate clouds over the oceans.  An  atmosphere  approximately  like
              the  Earth's is simulated; its light absorption is calculated to
              create a blue cast around the limb of the  planet.   A  function
              that rises from 0 to 1 based on latitude is modulated by the lo-
              cal elevation to generate polar ice caps--high altitude  terrain
              carries  glaciers  farther from the pole.  Based on the position
              of the star with respect to the observer, the apparent color  of
              each  pixel  of the planet is calculated by ray-tracing from the
              star to the planet to the observer and applying a lighting model
              that sums ambient light and diffuse reflection (for most planets
              ambient light is zero, as their primary star is the only  source
              of  illumination).   Additional random data are used to generate
              stars around the planet.

       Night  A sequence of pseudorandom numbers is  used  to  generate  stars
              with a user specified density.

       Cloud  pictures always contain 256 or fewer colors and may be displayed
       on most color mapped devices without further processing.   Planet  pic-
       tures  often  contain  tens  of  thousands of colors which must be com-
       pressed with pnmquant or ppmdither before encoding in  a  color  mapped
       format.   If the display resolution is high enough, ppmdither generally
       produces better looking planets.  pnmquant  tends  to  create  discrete
       color bands, particularly in the oceans, which are unrealistic and dis-
       tracting.  The number of colors in starry sky pictures  generated  with
       the  -night  option  depends  on  the  value specified for -saturation.
       Small values limit the color temperature distribution of the stars  and
       reduce the number of colors in the image.  If the -saturation is set to
       0, none of the stars will be colored and the resulting image will never
       contain  more  than 256 colors.  Night sky pictures with many different
       star colors often look best when color compressed  by  pamdepth  rather
       than  pnmquant  or  ppmdither.  Try newmaxval settings of 63, 31, or 15
       with pamdepth to reduce the number of colors in the picture to  256  or
       fewer.

OPTIONS
       In  addition  to  the options common to all programs based on libnetpbm
       (most notably -quiet, see
        Common Options ⟨index.html#commonoptions⟩ ), ppmforge  recognizes  the
       following command line options:

       You can abbreviate any options to its shortest unique prefix.

       -clouds
              Generate  clouds.  An image of fractal clouds is generated.  Se-
              lecting clouds sets the default for fractal  dimension  to  2.15
              and power scale factor to 0.75.

       -dimension dimen
               Sets the fractal dimension to the specified dimen, which may be
              any real number between 0 and 5 inclusive.  Higher  fractal  di-
              mensions  create  more  ``chaotic'' images, which require higher
              resolution output and a larger FFT mesh size to look  good.   If
              no  dimension is specified, the program uses 2.4 when generating
              planets and 2.15 for clouds.

       -glaciers level
              The floating point level setting controls the  extent  to  which
              terrain  elevation causes ice to appear at lower latitudes.  The
              default value of 0.75 makes the polar  caps  extend  toward  the
              equator  across  high  terrain and forms glaciers in the highest
              mountains, as on Earth.  Higher  values  make  ice  sheets  that
              cover  more  and more of the land surface, simulating planets in
              the midst of an ice age.  Lower values tend to  be  boring,  re-
              sulting in unrealistic geometrically-precise ice cap boundaries.

       -hour hour
              When  generating a planet, ppmforge uses hour as the "hour angle
              at the central meridian."  If you specify -hour 12, for example,
              the planet will be fully illuminated, corresponding to high noon
              at the longitude at the center of the screen.  You  can  specify
              any  floating  point value between 0 and 24 for hour, but values
              which place most of the planet in darkness (0 to 4 and 20 to 24)
              result in crescents which, while pretty, don't give you many il-
              luminated pixels for the amount of  computing  that's  required.
              If  no -hour option is specified, a random hour angle is chosen,
              biased so that only 25% of the images generated  will  be  cres-
              cents.

       -ice level
              Sets  the  extent  of  the  polar ice caps to the given floating
              point level.  The default level of 0.4 produces ice caps similar
              to those of the Earth.  Smaller values reduce the amount of ice,
              while larger -ice settings create more prominent ice caps.  Suf-
              ficiently large values, such as 100 or more, in conjunction with
              small settings for -glaciers (try 0.1) create "ice  balls"  like
              Europa.

       -inclination|-tilt angle
              The  inclination  angle of the planet with regard to its primary
              star is set to angle, which can be any floating point value from
              -90  to 90.  The inclination angle can be thought of as specify-
              ing, in degrees, the ``season'' the planet is currently  experi-
              encing  or, more precisely, the latitude at which the star tran-
              sits the zenith at local noon.  If 0, the planet is at  equinox;
              the  star  is directly overhead at the equator.  Positive values
              represent summer in the  northern  hemisphere,  negative  values
              summer  in the southern hemisphere.  The Earth's inclination an-
              gle, for example, is about 23.5 at the June solstice, 0  at  the
              equinoxes in March and September, and -23.5 at the December sol-
              stice.  If no inclination angle is specified, a random value be-
              tween -21.6 and 21.6 degrees is chosen.

       -mesh size
              A  mesh of size by size will be used for the fast Fourier trans-
              form (FFT).  Note that memory requirements and computation speed
              increase as the square of size; if you double the mesh size, the
              program will use four times the memory and  run  four  times  as
              long.   The  default  mesh is 256x256, which produces reasonably
              good looking pictures  while  using  half  a  megabyte  for  the
              256x256  array  of  single precision complex numbers required by
              the FFT.  On machines with limited memory capacity, you may have
              to reduce the mesh size to avoid running out of RAM.  Increasing
              the mesh size produces better looking pictures;  the  difference
              becomes  particularly noticeable when generating high resolution
              images with relatively high fractal dimensions (between 2.2  and
              3).

       -night A  starry  sky  is generated.  The stars are created by the same
              algorithm used for the stars that surround planet pictures,  but
              the output consists exclusively of stars.

       -power factor
              Sets  the  "power  factor"  used to scale elevations synthesised
              from the FFT to factor, which can be any floating  point  number
              greater  than  zero.  If no factor is specified a default of 1.2
              is used if a planet is being generated, or 0.75  if  clouds  are
              selected  by  the  -clouds  option.  The result of the FFT image
              synthesis is an array of elevation values between 0  and  1.   A
              non-unity power factor exponentiates each of these elevations to
              the specified power.  For example, a power factor of  2  squares
              each  value,  while a power factor of 0.5 replaces each with its
              square root.  (Note that exponentiating values between 0  and  1
              yields  values  that  remain  within that range.)  Power factors
              less than 1 emphasise large-scale elevation changes at  the  ex-
              pense  of  small  variations.   Power factors greater than 1 in-
              crease the roughness of the terrain and, like high  fractal  di-
              mensions,  may  require  a  larger  FFT  mesh size and/or higher
              screen resolution to look good.

       -saturation sat
              Controls the degree of color saturation of the stars  that  sur-
              round  planet  pictures  and  fill starry skies created with the
              -night option.  The default value of 125 creates stars which re-
              semble  the  sky  as seen by the human eye from Earth's surface.
              Stars are dim; only the brightest activate the cones in the  hu-
              man retina, causing color to be perceived.  Higher values of sat
              approximate the appearance of stars from Earth orbit, where bet-
              ter  dark  adaptation, absence of skyglow, and the concentration
              of light from a given star onto a smaller  area  of  the  retina
              thanks  to  the lack of atmospheric turbulence enhances the per-
              ception of color.  Values greater than 250 create ``science fic-
              tion'' skies that, while pretty, don't occur in this universe.

              Thanks  to the inverse square law combined with Nature's love of
              mediocrity, there are many, many dim stars for every bright one.
              This  population  relationship  is  accurately  reflected in the
              skies created by ppmforge.  Dim, low mass stars live much longer
              than  bright  massive stars, consequently there are many reddish
              stars for every blue giant.  This relationship is  preserved  by
              ppmforge.  You can reverse the proportion, simulating the sky as
              seen in a starburst galaxy, by specifying a negative sat value.

       -seed num
              Sets the seed for the random number  generator  to  the  integer
              num.  The seed used to create each picture is displayed on stan-
              dard output (unless suppressed with the  -quiet  option).   Pic-
              tures  generated  with  the  same seed will be identical.  If no
              -seed is specified, a random seed derived from the date and time
              will  be  chosen.  Specifying an explicit seed allows you to re-
              render a picture you particularly like at a higher resolution or
              with different viewing parameters.

       -stars fraction
              Specifies  the  percentage  of  pixels,  in tenths of a percent,
              which will appear as stars, either surrounding a planet or fill-
              ing  the entire frame if -night is specified.  The default frac-
              tion is 100.

       -xsize|-width width
              Sets the width of the generated image to width pixels.  The  de-
              fault  width  is 256 pixels.  Images must be at least as wide as
              they are high; if a width less than the height is specified,  it
              will  be increased to equal the height.  If you must have a long
              skinny image, make a square one with ppmforge, then  use  pamcut
              to extract a portion of the shape and size you require.

       -ysize|-height height
              Sets  the  height  of the generated image to height pixels.  The
              default height is 256 pixels.  If the height  specified  exceeds
              the width, the width will be increased to equal the height.

LIMITATIONS
       The algorithms require the output image to be at least as wide as it is
       high, and the width to be an even number of pixels.  These  constraints
       are  enforced  by  increasing the size of the requested image if neces-
       sary.

       You may have to reduce the FFT mesh size on machines with 16 bit  inte-
       gers and segmented pointer architectures.

SEE ALSO
       pamcut(1), pamdepth(1), ppmdither(1), pnmquant(1), ppm(1)

       [1]    Voss,  Richard F., ``Random Fractal Forgeries,'' in Earnshaw et.
              al.,  Fundamental  Algorithms  for  Computer  Graphics,  Berlin:
              Springer-Verlag, 1985.

       [2]    Peitgen,  H.-O.,  and Saupe, D. eds., The Science Of Fractal Im-
              ages, New York: Springer Verlag, 1988.

AUTHOR
       John Walker
       Autodesk SA
       Avenue des Champs-Montants 14b
       CH-2074 MARIN
       Suisse/Schweiz/Svizzera/Svizra/Switzerland
           Usenet:kelvin@Autodesk.com
           Fax:038/33 88 15
           Voice:038/33 76 33

       Permission to use, copy, modify, and distribute this software  and  its
       documentation  for any purpose and without fee is hereby granted, with-
       out any conditions or restrictions.  This  software  is  provided  ``as
       is'' without express or implied warranty.

   PLUGWARE!
       If  you  like  this  kind of stuff, you may also enjoy ``James Gleick's
       Chaos--The Software'' for MS-DOS, available for $59.95 from your  local
       software  store  or directly from Autodesk, Inc., Attn: Science Series,
       2320  Marinship  Way,  Sausalito,  CA  94965,  USA.   Telephone:  (800)
       688-2344  toll-free or, outside the U.S. (415) 332-2344 Ext 4886.  Fax:
       (415) 289-4718.  ``Chaos--The Software'' includes a more  comprehensive
       fractal forgery generator which creates three-dimensional landscapes as
       well as clouds and planets, plus five more modules which explore  other
       aspects  of  Chaos.   The user guide of more than 200 pages includes an
       introduction by James Gleick and detailed explanations by  Rudy  Rucker
       of the mathematics and algorithms used by each program.

DOCUMENT SOURCE
       This  manual  page was generated by the Netpbm tool 'makeman' from HTML
       source.  The master documentation is at

              http://netpbm.sourceforge.net/doc/ppmforge.html

netpbm documentation             27 March 2021         Ppmforge User Manual(1)

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