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AdvanceCOMP MNG Compression General(CommAdvanceCOMP MNG Compression Utility(1)

NAME
       advmng - AdvanceCOMP MNG Compression Utility

SYNOPSIS
       advmng [-l, --list] [-z, --recompress]
            [-x, --extract] [-a, --add RATE MNG_FILE PNG_FILES...]
            [-0, --shrink-store] [-1, --shrink-fast] [-2, --shrink-normal]
            [-3, --shrink-extra] [-4, --shrink-insane] [-i, --iter N]
            [-s, --scroll HxV] [-S, --scroll-square]
            [-e, --expand] [-r, --reduce]
            [-c, --lc] [-C, --vlc] [-f, --force] [-q, --quiet] [-v, --verbose]
            [-h, --help] [-V, --version] FILES...
DESCRIPTION
       The  main purpose of this utility is to recompress MNG files to get the
       smallest possible size.

       Please note that this utility is not able to read a generic file.  It´s
       granted  to be able to read only the files generated by the AdvanceMAME
       emulator.

       To compress the files this utility uses the following strategies:
       •      Remove all ancillary chunks.
       •      Use the MNG Delta feature to  compress  video  clips  with  only
              small changes between frames.
       •      Use  the  MNG  Move  feature  to  compress  video  clips  with a
              scrolling background (option -s).
       •      Reduce the color depth to 8 bit (option -r).
       •      Use the 7zip Deflate implementation.

COMMANDS
       -l, --list FILES...
              List the content of the specified files.

       -z, --recompress FILES...
              Recompress the specified files. If the -1, -2,  -3  options  are
              specified,  it´s used the smallest file choice from the previous
              compressed data and the new compression. If  the  -0  option  is
              specified the file is always rewritten without any compression.

       -x, --extract FILES...
              Extract  all the .png frames in the .mng clips.  You can use the
              --shrink options to control the compression ratio  of  the  .png
              files.  The extracted images are always 24 bit images with alpha
              channel.  You can remove the alpha channel with the -n option.

       -a, --add RATE MNG_FILE PNG_FILES...
              Compress all the .png files on the command line as a .mng  file.
              All  the  .png  files  must  have the same size and the same bit
              depth. You must also specify an integer frame rate to use in the

OPTIONS
       -0, --shrink-store
              Disable the compression. The file is only stored  and  not  com-
              pressed. The file is always rewritten also if it´s bigger.

       -1, --shrink-fast
              Set the compression level to "fast" using the zlib compressor.

       -2, --shrink-normal
              Set  the compression level to "normal" using the libdeflate com-
              pressor.  This is the default level of compression.

       -3, --shrink-extra
              Set the compression level to "extra" using  the  7z  compressor.
              You can define the compressor iterations with the -i, --iter op-
              tion.

       -4, --shrink-insane
              Set the compression level to "insane" using the zopfli  compres-
              sor.   You  can  define  the  compressor iterations with the -i,
              --iter option.

       -i, --iter N
              Define an additional numer of iterations for the 7z  and  zopfli
              compressors for modes -3 and -4.  More iterations usually give a
              better compression, but may require a lot more  time.   Try  for
              example with 10, 15, 20, and so on.

       -s, --scroll HxV
              The "-s HxV" option specifies the size of the pattern (H width x
              V height) used to check for a scrolling background. The size  is
              expressed  in  pixels  and  it  must be bigger or equal than the
              scrolling speed of the background. For  example  take  the  game
              1942  that  scrolls  vertically  by  1 pixel every frame. If you
              recorded with an interleave factor of 2 the  vertical  scrolling
              speed  is 1*2 = 2. In this case the minimum pattern is "-s 0x2".
              Generally you can use "-s 8x8" and use bigger  values  only  for
              games scrolling faster. If the game scrolls only horizontally or
              vertically you can speed up a lot the compression  with  monodi-
              rectional patterns like "-s 16x0" or "-s 0x16".

       -S, --scroll-square N
              This  option  is like the option "-s NxN" but excludes big move-
              ment on both directions reducing the computation time.  Specifi-
              cally the check done is X+Y<=N.

       -r, --reduce
              Force the color reduction to 8 bit. The reduction is really done
              only if any frame have less than 256  colors  and  if  no  alpha
              channel  is  present.  To  force  the reduction also if an alpha
              channel is present use the -n option.

       -e, --expand
              Force the color expansion to 24 bit.

       -n, --noalpha
              Remove the alpha channel if present.

       -c, --lc
              Force the use of the MNG LC (Low Complexity) specifications.  It
              disables  the  delta  compression.  The file is always rewritten
              also if it´s bigger.

       -C, --vlc
              Force the use of the MNG VLC (Very  Low  Complexity)  specifica-
              tions. It disables the delta compression and the precise timing.
              Warning! you may lose the correct timing information because the
              VLC  format  only supports integer frequency. The file is always
              rewritten also if it´s bigger.

       -f, --force
              Force the use of the new file also if it´s bigger.

       -q, --quiet
              Don´t print the filenames.

       -v, --verbose
              Print more information on the compression process.

EXAMPLES
       A good tradeoff of recompression and time is the command :

           advmng -z -r -S 16 *.mng

       To create a .mng file from a series of .png files use the command :

           advmng -a 30 video.mng video*.png

       To extract all the images in a .mng file use the command :

           advmng -x video.mng

COPYRIGHT
       This file is Copyright (C) 2003 Andrea Mazzoleni, Filipe Estima

SEE ALSO
       advzip(1), advpng(1), advdef(1)

                                        AdvanceCOMP MNG Compression Utility(1)

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