.. include:: ../common.txt .. highlight:: c ****************************************** High level API exported by pygame.base ****************************************** src_c/base.c ============ This extension module defines general purpose routines for starting and stopping SDL as well as various conversion routines uses elsewhere in pygame. C header: src_c/include/pygame.h .. c:var:: PyObject* pgExc_SDLError This is :py:exc:`pygame.error`, the exception type used to raise SDL errors. .. c:function:: int pg_mod_autoinit(const char* modname) Inits a pygame module, which has the name ``modname`` Return ``1`` on success, ``0`` on error, with python error set. .. c:function:: void pg_mod_autoquit(const char* modname) Quits a pygame module, which has the name ``modname`` .. c:function:: void pg_RegisterQuit(void (*f)(void)) Register function *f* as a callback on Pygame termination. Multiple functions can be registered. Functions are called in the reverse order they were registered. .. c:function:: int pg_IntFromObj(PyObject *obj, int *val) Convert number like object *obj* to C int and place in argument *val*. Return ``1`` on success, else ``0``. No Python exceptions are raised. .. c:function:: int pg_IntFromObjIndex(PyObject *obj, int index, int *val) Convert number like object at position *i* in sequence *obj* to C int and place in argument *val*. Return ``1`` on success, ``0`` on failure. No Python exceptions are raised. .. c:function:: int pg_TwoIntsFromObj(PyObject *obj, int *val1, int *v2) Convert the two number like objects in length 2 sequence *obj* to C int and place in arguments *val1* and *val2* respectively. Return ``1`` on success, ``0`` on failure. No Python exceptions are raised. .. c:function:: int pg_FloatFromObj(PyObject *obj, float *val) Convert number like object *obj* to C float and place in argument *val*. Returns ``1`` on success, ``0`` on failure. No Python exceptions are raised. .. c:function:: int pg_FloatFromObjIndex(PyObject *obj, int index, float *val) Convert number like object at position *i* in sequence *obj* to C float and place in argument *val*. Return ``1`` on success, else ``0``. No Python exceptions are raised. .. c:function:: int pg_TwoFloatsFromObj(PyObject *obj, float *val1, float *val2) Convert the two number like objects in length 2 sequence *obj* to C float and place in arguments *val1* and *val2* respectively. Return ``1`` on success, else ``0``. No Python exceptions are raised. .. c:function:: int pg_UintFromObj(PyObject *obj, Uint32 *val) Convert number like object *obj* to unsigned 32 bit integer and place in argument *val*. Return ``1`` on success, else ``0``. No Python exceptions are raised. .. c:function:: int pg_UintFromObjIndex(PyObject *obj, int _index, Uint32 *val) Convert number like object at position *i* in sequence *obj* to unsigned 32 bit integer and place in argument *val*. Return ``1`` on success, else ``0``. No Python exceptions are raised. .. c:function:: int pg_RGBAFromObj(PyObject *obj, Uint8 *RGBA) Convert the color represented by object *obj* into a red, green, blue, alpha length 4 C array *RGBA*. The object must be a length 3 or 4 sequence of numbers having values between 0 and 255 inclusive. For a length 3 sequence an alpha value of 255 is assumed. Return ``1`` on success, ``0`` otherwise. No Python exceptions are raised. .. c:type:: pg_buffer .. c:member:: Py_buffer view A standard buffer description .. c:member:: PyObject* consumer The object holding the buffer .. c:member:: pybuffer_releaseproc release_buffer A buffer release callback. .. c:var:: PyObject *pgExc_BufferError Python exception type raised for any pg_buffer related errors. .. c:function:: PyObject* pgBuffer_AsArrayInterface(Py_buffer *view_p) Return a Python array interface object representation of buffer *view_p*. On failure raise a Python exception and return *NULL*. .. c:function:: PyObject* pgBuffer_AsArrayStruct(Py_buffer *view_p) Return a Python array struct object representation of buffer *view_p*. On failure raise a Python exception and return *NULL*. .. c:function:: int pgObject_GetBuffer(PyObject *obj, pg_buffer *pg_view_p, int flags) Request a buffer for object *obj*. Argument *flags* are PyBUF options. Return the buffer description in *pg_view_p*. An object may support the Python buffer interface, the NumPy array interface, or the NumPy array struct interface. Return ``0`` on success, raise a Python exception and return ``-1`` on failure. .. c:function:: void pgBuffer_Release(Pg_buffer *pg_view_p) Release the Pygame *pg_view_p* buffer. .. c:function:: int pgDict_AsBuffer(Pg_buffer *pg_view_p, PyObject *dict, int flags) Write the array interface dictionary buffer description *dict* into a Pygame buffer description struct *pg_view_p*. The *flags* PyBUF options describe the view type requested. Return ``0`` on success, or raise a Python exception and return ``-1`` on failure. .. c:function:: void import_pygame_base() Import the pygame.base module C API into an extension module. On failure raise a Python exception. .. c:function:: SDL_Window* pg_GetDefaultWindow(void) Return the Pygame default SDL window created by a pygame.display.set_mode() call, or *NULL*. Availability: SDL 2. .. c:function:: void pg_SetDefaultWindow(SDL_Window *win) Replace the Pygame default window with *win*. The previous window, if any, is destroyed. Argument *win* may be *NULL*. This function is called by pygame.display.set_mode(). Availability: SDL 2. .. c:function:: pgSurfaceObject* pg_GetDefaultWindowSurface(void) Return a borrowed reference to the Pygame default window display surface, or *NULL* if no default window is open. Availability: SDL 2. .. c:function:: void pg_SetDefaultWindowSurface(pgSurfaceObject *screen) Replace the Pygame default display surface with object *screen*. The previous surface object, if any, is invalidated. Argument *screen* may be *NULL*. This functions is called by pygame.display.set_mode(). Availability: SDL 2.
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