Uses of Class
javafx.scene.control.TreeTableRow
Packages that use TreeTableRow
Package
Description
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
The javafx.scene.control.skin package is where the skin classes, typically
one for each UI control, are located
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Uses of TreeTableRow in javafx.scene.control
Methods in javafx.scene.control that return TreeTableRowMethods in javafx.scene.control that return types with arguments of type TreeTableRowModifier and TypeMethodDescriptionfinal Callback<TreeTableView<S>,
TreeTableRow<S>> TreeTableView.getRowFactory()
Gets the value of the property rowFactory.final ObjectProperty<Callback<TreeTableView<S>,
TreeTableRow<S>>> TreeTableView.rowFactoryProperty()
A function which produces a TreeTableRow.final ReadOnlyObjectProperty<TreeTableRow<S>>
TreeTableCell.tableRowProperty()
Methods in javafx.scene.control with parameters of type TreeTableRowModifier and TypeMethodDescriptionfinal void
TreeTableCell.updateTreeTableRow
(TreeTableRow<S> treeTableRow) Updates the TreeTableRow associated with this TreeTableCell.Method parameters in javafx.scene.control with type arguments of type TreeTableRowModifier and TypeMethodDescriptionfinal void
TreeTableView.setRowFactory
(Callback<TreeTableView<S>, TreeTableRow<S>> value) Sets the value of the property rowFactory. -
Uses of TreeTableRow in javafx.scene.control.skin
Methods in javafx.scene.control.skin with parameters of type TreeTableRowModifier and TypeMethodDescriptionprotected void
TreeTableRowSkin.updateCell
(TreeTableCell<T, ?> cell, TreeTableRow<T> row) A method to allow the given cell to be told that it is a member of the given row.Constructors in javafx.scene.control.skin with parameters of type TreeTableRowModifierConstructorDescriptionTreeTableRowSkin
(TreeTableRow<T> control) Creates a new TreeTableRowSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.