Version 0.7.0: Added frame skipping (command line: --frame-skip <int>) Added loading of external levels (command line: --map <path>) Frame limiter could be disabled (command line: --disable-frame-limiter) Added XML configuration file Added options menu; Added sound and music volume change; Added Music; Changed menu screen; Edited samples to match with music tune; Fixed several memory leaks. Version 0.6.1: Fixed bug that prevented saving game progresses; Small fixes in autotools configuration, now "make distcheck" works. Version 0.6.0: Fixed "random exploding flintstone/monster" bug; Code refactoring; Added autotools support; Removed ClanLib, now using libSDL; Added 10 new (tutorial-)levels; Version 0.5.1: Fixed various bugs; Version 0.5.0: Added new levels (11-13); Changed maps format: now a map is a script compiled on-the-fly; Added entity Tomato; Version 0.4.2: Added Sample class; Fixed "playing a sample several times" bug; Several internal fixes; Version 0.4.1: Fixed segfault bug "no direction set"; Version 0.4.0: Added class Menu; Added Menu gfx; General fixing and code cleaning; Changed maps management; added blue, green and yellow doors&keys; changed level 0; added time; added spriteset (skins) support; added sound support; added a few samples; Version 0.3.0: fixed odd behaviours of flintstones; fixed odd behaviours of entity_fallings; fixed odd behaviours of entity_peperon; changed doors functionality; Added new level (level 7); Added new level (level 8); Added new level (level 9); Added new level (level 10); Changes affecting gameplay(Player cannot run away when he touches a monster); Changed sprites for boulders; Changed sprites for emeralds; Changed sprites for sapphires; Changed sprites for flintstones; Changed sprites for exits; Added new entity (Steel); Added new entity (Wood); Changes affecting gameplay(increased frequency of keys acquiring); Added a virtual member in Entity (roll_on_me()); Version 0.2.6: Added monster peperon; Added configuration file, for storing last unsolved level; Changes affecting gameplay (player cannot eat an emerald if it is falling); Added new level (level 6); Version 0.2.5: Changed level end policy; Added a nice "Credits page" :) Doors won't disappear when passed through; Version 0.2.4: Added support for snapping (eg. eating without moving); General bugfixing; Version 0.2.3: Added flintstones; Added support for score; Fixed several bugs ;) Version 0.2.2: Added doors and keys; Fixed several bugs; Version 0.2.1: Added basic menu system; Added some new levels; Fixed "draw_outside_screen" "not implemented feature" ;) Fixed several bugs; Version 0.2.0: Fixed "where_is_the_player_at_start?" bug; Added new levels; Version 0.2.0pre6: (not released) Changed structure used for object list; Version 0.2.0pre5: (not released) Changed no. of frame per animations (5->8); Added better synchronization for frames; Changed sprites for Entity::Player; Changed sprites for Entity::Boulder; Changed sprites for Entity::Exit; Version 0.2.0pre4: (not released) Added explosions (Entity_Explosion); Added subsprite support for animations; Added some sprite :) Version 0.2.0pre3: (not_released) Rewritten level management from scratch; Rewritten sprite management from scratch; Added support for a level bigger than screen; Version 0.2.0pre2: (not_released) Version 0.2.0pre1: (not released) Version 0.1.8: Added ResourceManager support; Enhanced demonstration level; Version 0.1.7: Fixed "Piled entity_falling" bug; Added a new funny level (Thanks to Giuseppe Martino); Heavly slowed the gameplay ;) Version 0.1.6: Added Win32 support (thanks to Kenneth Gangstoe) Added level loader (from file "level.map") Fixed "Exit-eating" bug Version 0.1.5: Rewritten classes interfaces; Added class Screen; Fixed "eating" bug; General fixing Version 0.1.4: Cleaned objects code; Fixed "tentacle-killing boulder" bug Fixed "boulder eating" bug Fixed and completed object Exit Now Entity_Falling objects roll if over others Version 0.1.3: Added collision checking (player vs. Boulder) Added objects interaction functions (Player::is_alive(), Emerald::eat(), etc) (done) Added Gem::Sapphire (value=3 color="blue") Changed Gem::Emerald color to "green" Now Player can move boulder Added object Exit Version 0.1.2: Added "Level flipping"; Fixed "indestructible emerald" bug; Removed object list from class Game; Version 0.1.1: Added class Sprite for interaction level->screen Version 0.1.0: First release
Generated by dwww version 1.15 on Sun Jun 16 15:36:49 CEST 2024.