#!F-adobe-helvetica-medium-r-normal--18* #!N #!N #!Rcvolrnd Coloring Objects for Volume Rendering #!N #!N #!N The volume renderer interprets colors and opacities as values per unit distance. Thus the amount of color and degree of attenuation seen in an image object is determined in part by the extent of the object's volume. The Color, AutoColor, and AutoGrayScale modules attach "color multiplier" and "opacity multiplier" attributes to the object so that colors and opacities will be appropriate to the volume, while maintaining "color" and "opacity" components that range from 0 to 1 (so that objects derived from the colored volume, such as glyphs and boundaries, are colored correctly). See #!Lrendmdl,dxall1133 h Rendering Model #!EL in IBM Visualization Data Explorer Programmer's Reference. #!N #!N These attributes adjust the colors and opacities to values that should be "appropriate" for the object being colored. However, if the simple heuristics used by these modules to compute the attribute values are not producing the desired colors and opacities, you have two alternatives. #!N #!I0 #!N #!F-adobe-times-medium-r-normal--18* #!N #!N #!I30 #!N o One is to modify the result by changing the multiplier values of the color and opacity attributes: #!N #!I0 #!N #!F-adobe-times-medium-r-normal--18* #!N #!N #!I30 #!N 1. extract the "color multiplier" and "opacity multiplier" with the Attribute module; #!N #!I30 #!N 2. modify them with the Compute module; and #!N #!I30 #!N 3. replace them in the object with the Options module. #!N #!I0 #!N #!EF #!N #!N #!I30 #!N o A second is to multiply the values in the "color" or "opacities" component: #!N #!I0 #!N #!F-adobe-times-medium-r-normal--18* #!N #!N #!I30 #!N 1. mark the component ("colors" or "opacities") with the Mark module; #!N #!I30 #!N 2. modify the values with the Compute module; and #!N #!I30 #!N 3. "unmark" them with the Unmark module to return them to the appropriate component. #!N #!I0 #!N #!EF #!N #!N #!I0 #!N #!EF #!N #!N #!N Only the first of these methods should be used for "delayed" colors. #!N #!N Finally, if you color a group of volumes and the resulting image is black, the reason is that the current renderer does not support coincident volumes. #!N #!N #!T,1,161,321,646 #!F-adobe-times-bold-r-normal--18* #!N TAB Attribute TAB Type TAB Description #!EF #!N TAB color multiplier TAB scalar TAB Multiplies values in the "color" component #!N TAB opacity multiplier TAB scalar TAB Multiplies values in the "opacity" component #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Lshading,dxall821 h Shading #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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