dwww Home | Show directory contents | Find package

#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!CSeaGreen #!N  #!Rcreatvp Creating a Visual Program #!N 
#!EC #!N #!N To create a visual program, use the Visual 
Program Editor (VPE) window, in which you place and connect tools 
and specify values for those tools.  #!Luse366,dxall337 f Figure 66  #!EL  illustrates the VPE window 
and a sample visual program. #!Cbrown #!N  #!F-adobe-times-medium-r-normal--18*    #!Ruse366 #!N #!N 
Graphics omitted from Online Documentation. Please see the manual. #!N Figure 
66. VPE Window #!EF #!N #!EC #!N #!N The title bar 
of the VPE displays the name of the current visual program 
file. On the left side of the window are two palettes. 
The top palette contains tool categories. When you select a category 
from the top palette, the bottom palette displays the tool names 
in that category. The large area on the right side of 
the window is called the  #!F-adobe-times-medium-i-normal--18*   canvas #!EF . You place 
tools on the canvas to construct a visual program. #!N #!N 
In some cases, the visual program may be too large to 
be displayed all at once on the canvas. On the right 
and bottom sides of the canvas are  #!F-adobe-times-medium-i-normal--18*   scroll bars #!EF 
, which allow you to move the display to different parts 
of the visual program. To display a different part of the 
visual program, click on the arrows at the end of the 
scroll bars, or click and hold the button on the bar 
between the arrows and move it until the desired portion of 
the visual program is displayed. Scroll bars may also appear in 
the tool palettes, if the list of categories or tools are 
too long to fit. #!N #!N When you place a tool 
onto the canvas, it is represented by an icon.  #!Ltooli67,dxall337 f Figure 67  #!EL  illustrates 
an example of a  #!F-adobe-times-medium-i-normal--18*   tool icon #!EF . #!Cbrown #!N 
 #!F-adobe-times-medium-r-normal--18*    #!Rtooli67 #!N Graphics omitted from Online Documentation. Please see the 
manual. #!N #!N Figure 67. Example of a Tool Icon #!EF 
#!N #!EC #!N #!N The tool icon, which has a highlighted 
border when selected, consists of a rectangle displaying the name of 
the tool, plus one or more tabs on the top, the 
bottom, or the top and the bottom of the rectangle. The 
rectangle is the active area and is used for selecting and 
moving the tool. The tabs on the top represent inputs to 
the tool, and the tabs on the bottom represent outputs. It 
is possible for a tool to have either no inputs or 
no outputs. Some of a tool's input tabs may be hidden 
(i.e., not displayed). It is possible to reveal the hidden tabs 
or hide additional tabs. It is also possible to add or 
remove input tabs for tools that allow a variable number of 
inputs. On many tools, one or more of the inputs are 
highlighted with a different color, indicating that the input is required. 
These tabs are discussed in more detail in  #!Lsetval,dxall340 h Specifying Values for a Tool's Inputs  #!EL  . #!N 
#!N The basic steps in creating a visual program are: #!N 
#!I0 #!N  #!F-adobe-times-medium-r-normal--18*   #!N #!N #!I30 #!N 1. Select and place 
the desired tools on the canvas. #!N #!I30 #!N 2. Connect 
tool outputs to inputs. #!N #!I30 #!N 3. Set values for 
the tools. #!N #!I30 #!N 4. If you plan to change 
input parameters frequently while viewing an image (e.g., an isosurface value), 
then you should build a Control Panel and set interactors (see 
 #!Lcpi,dxall381 h Building Control Panels  #!EL  and  #!Linterac,dxall409 h Using Interactors  #!EL  ). #!N #!I0 #!N #!EF #!N #!N #!N 
#!N  #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF #!N #!N  #!Lptocanv,dxall338 h Placing Tools on the Canvas  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N 

Generated by dwww version 1.15 on Sat Jun 22 12:47:32 CEST 2024.