#!F-adobe-helvetica-medium-r-normal--18* #!N #!N #!Rdxndl DXNewDistantLight #!N #!N Function #!N #!N Creates a distant light Object of specified #!F-adobe-times-bold-r-normal--18* color #!EF and #!F-adobe-times-bold-r-normal--18* direction #!EF . #!N #!N Syntax #!N #!F-adobe-times-bold-r-normal--18* #include <dx/dx.h> Light DXNewDistantLight(Vector direction, RGBColor color) #!EF #!N #!N Functional Details #!N #!N The light source is located at an infinite distance from the scene in the specified direction. Shading from distant lights differs with orientation in relation to the light and not with the distance from the light. #!N #!N The Light created can be deleted with DXDelete. See #!Lmemng,dxall1023 h Memory Management #!EL . #!N #!N A #!F-adobe-times-bold-r-normal--18* Vector #!EF is defined as follows: #!N #!F-adobe-times-bold-r-normal--18* typedef struct point { float x, y, z; } Point, Vector; #!EF #!N #!N An #!F-adobe-times-bold-r-normal--18* RGBColor #!EF is defined as follows: #!N #!F-adobe-times-bold-r-normal--18* typedef struct rgbcolor { float r, g, b; } RGBColor; #!EF #!N #!N Return Value #!N #!N Returns the Light or returns #!F-adobe-times-bold-r-normal--18* NULL #!EF and sets an error code. #!N #!N See Also #!N #!N #!F-adobe-times-bold-r-normal--18* #!Ldxqdl,dxall1342 h DXQueryDistantLight #!EL #!EF #!N #!N #!Llightsc,dxall1139 h Light Class #!EL . #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Ldxnf,dxall1316 h DXNewField #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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