#!F-adobe-helvetica-medium-r-normal--18* #!N #!CNavyBlue #!N #!Rxformsc Xform Class #!N #!EC #!N #!N An Xform, or transform Object, is a renderable Object that specifies a modeling transformation matrix applied to another renderable Object. It is included in Groups that are input to the renderer to specify the transformation from model coordinates to world coordinates. See the description of the #!F-adobe-times-bold-r-normal--18* DXApplyTransform() #!EF routine in #!Ltransec,dxall1130 h Transformation #!EL . #!N #!I0 #!N #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* Xform DXNewXform() #!EF #!EF #!I50 #!N Creates a new transform Object. See #!Ldxnxf,dxall1328 h DXNewXform #!EL . #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* Xform DXGetXformInfo() #!EF #!EF #!I50 #!N Extracts information from a transform Object. See #!Ldxgxfi,dxall1272 h DXGetXformInfo #!EL . #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* Xform DXSetXformObject() #!EF #!EF #!I50 #!N Sets the Object to which a transform is applied. See #!Ldxsxfo,dxall1394 h DXSetXformObject #!EL . #!I0 #!N #!N #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Lsncs,dxall1136 h Screen Class #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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