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#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!CNavyBlue #!N  #!Rxformsc 
Xform Class #!N #!EC #!N #!N An Xform, or transform Object, 
is a renderable Object that specifies a modeling transformation matrix applied 
to another renderable Object. It is included in Groups that are 
input to the renderer to specify the transformation from model coordinates 
to world coordinates. See the description of the  #!F-adobe-times-bold-r-normal--18*   DXApplyTransform() #!EF 
routine in  #!Ltransec,dxall1130 h Transformation  #!EL  . #!N #!I0 #!N #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*   
 #!F-adobe-times-bold-r-normal--18*   Xform DXNewXform() #!EF #!EF #!I50 #!N Creates a new transform 
Object. See  #!Ldxnxf,dxall1328 h DXNewXform  #!EL  . #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Xform DXGetXformInfo() 
#!EF #!EF #!I50 #!N Extracts information from a transform Object. See 
 #!Ldxgxfi,dxall1272 h DXGetXformInfo  #!EL  . #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Xform DXSetXformObject() #!EF #!EF 
#!I50 #!N Sets the Object to which a transform is applied. 
See  #!Ldxsxfo,dxall1394 h DXSetXformObject  #!EL  . #!I0 #!N #!N #!N #!N #!N  #!F-adobe-times-medium-i-normal--18*   Next 
Topic #!EF #!N #!N  #!Lsncs,dxall1136 h Screen Class  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N 

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