#!F-adobe-helvetica-medium-r-normal--18* #!N #!CSeaGreen #!N #!Rltqtc Lines, Triangles, Quadrilaterals, Tetrahedra, and Cubes #!N #!EC #!N #!N These data structures define the interpolation elements of an Object. They refer to points by point identifiers. #!CForestGreen #!N #!N #!F-adobe-courier-bold-r-normal--18* #!N #!F-adobe-times-bold-r-normal--18* #!N typedef struct line { #!N PointId p, q; #!N } Line; #!N #!N typedef struct triangle { #!N PointId p, q, r; #!N } Triangle; #!N #!N typedef struct quadrilateral { #!N PointId p, q, r, s; #!N } Quadrilateral; #!N #!N typedef struct tetrahedron { #!N PointId p, q, r, s; #!N } Tetrahedron; #!N #!N typedef struct cube { #!N PointId p, q, r, s, t, u, v, w; #!N } Cube; #!EF #!EF #!N #!N #!EC #!Lvertic126,dxall1108 f Figure 126 #!EL shows the order of vertices in each structure. For more information about connections and the order of vertices, see #!Ldatmod,dxall197 h Understanding the Data Model #!EL in IBM Visualization Data Explorer User's Guide. #!Cbrown #!N #!F-adobe-times-medium-r-normal--18* #!Rvertic126 #!N Graphics omitted from Online Documentation. Please see the manual. #!N #!N Figure 126. Order of Vertices in Connection Elements. In the tetrahedron at right, #!F-adobe-times-bold-r-normal--18* s #!EF is the point nearest the viewer; in the tetrahedron at center, the point furthest from the viewer. #!EF #!N #!EC #!N #!I0 #!N #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* Line DXLn() #!EF #!N Triangle DXTri(); #!N Quadrilateral DXQuad(); #!N Tetrahedron DXTetra(); #!EF #!I50 #!N Construct a line, triangle, quadrilateral, and tetrahedron respectively, given the appropriate point identifiers. See #!Ldxltqt,dxall1292 h DXLn, DXTri, DXQuad, DXTetra #!EL . #!I0 #!N #!N #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Lclrs,dxall1109 h Colors #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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