#!F-adobe-helvetica-medium-r-normal--18* #!N #!CSeaGreen #!N #!Rall104 Rendering #!N #!EC #!N #!N Found in directory $DXROOT/samples/programs/RENDERING #!N #!N #!F-adobe-times-bold-r-normal--18* FatLines.net #!EF How to antialias lines and create multiple pixel width lines in hardware rendering. #!N #!N #!F-adobe-times-bold-r-normal--18* Isolate.net #!EF Demonstrates an alternative to volume rendering using the Isolate module. #!N #!N #!F-adobe-times-bold-r-normal--18* SharedCamera.net #!EF How to create two images that share the same camera. One of the images is used for rotating, zooming, and resizing; the other tracks the changes. #!N #!N #!F-adobe-times-bold-r-normal--18* TextureMapOpenGL.net #!EF Using texture mapping (available only with a hardware adapter that supports OpenGL) to map an image onto a surface. #!N #!N #!F-adobe-times-bold-r-normal--18* UsingClipPlane.net #!EF Using probes to control the orientation of the clipping plane. #!N #!N #!F-adobe-times-bold-r-normal--18* UsingLights.net #!EF How to use lights to illuminate the object in an image. #!N #!N #!F-adobe-times-bold-r-normal--18* UsingShade.net #!EF Controlling the shading properties of an object. #!N #!N #!F-adobe-times-bold-r-normal--18* VolumeRenderingSimple.net, VolumeRendering.net #!EF How to create a volume rendering of a 3-dimensional data set. The first example is the simplest possible visual program; the second is more complex, with a color bar to annotate the image. #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Lall105,dxall106 h Scattered Data #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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