<?xml version="1.0" ?> <!DOCTYPE article PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [ <!ENTITY % addindex "IGNORE"> <!ENTITY % English "INCLUDE"> ]> <article id="joystick" lang="&language;"> <articleinfo> <title>Game Controller</title> <authorgroup> <author> <firstname>Michael</firstname> <surname>Anderson</surname> <affiliation> <address><email>nosrednaekim@gmail.com</email></address> </affiliation> </author> <!-- TRANS:ROLES_OF_TRANSLATORS --> </authorgroup> <date>2015-04-09</date> <releaseinfo>Plasma 5.3</releaseinfo> <keywordset> <keyword>KDE</keyword> <keyword>System Settings</keyword> <keyword>joystick</keyword> <keyword>controller</keyword> <keyword>gamepad</keyword> <keyword>calibrate</keyword> </keywordset> </articleinfo> <sect1 id="kcm_joystick"> <title>Calibrate Game Controller</title> <para>This module provides an interface to calibrate your game controller as well as see which functions on your game controller are mapped to which logical button or axis.</para> <para> <screenshot> <screeninfo>Here's a screenshot of the game controller module</screeninfo> <mediaobject> <imageobject> <imagedata fileref="joystick-main.png" format="PNG"/> </imageobject> <textobject> <phrase>The game controller module</phrase> </textobject> </mediaobject> </screenshot> </para> <variablelist> <varlistentry><term><guilabel>Device</guilabel></term> <listitem> <para> Here you can see the logical location of the device. If you have more than one game controller, you can also select which one to configure. </para> <para>If no game controller is automatically found on your computer and you know that there is one attached, you can enter the correct device file here. </para> </listitem> </varlistentry> <varlistentry><term><guilabel>Position</guilabel></term> <listitem> <para> The plotted location of the X and Y axes of the game controller's joystick. Enable <guibutton>Show trace</guibutton> to plot the path of the joystick from one point to another. </para> <tip><para> If the joystick cannot reach every point on this graph, or if it does not center correctly, you need to calibrate your device. </para></tip> </listitem> </varlistentry> <varlistentry><term><guilabel>Buttons</guilabel></term> <listitem> <para> A place to see the pressed state of buttons on your game controller and if the buttons are mapped correctly. When a button is pressed, <guilabel>PRESSED</guilabel> will appear next to the logical number (as the computer sees it) of the button which was pressed. </para> </listitem> </varlistentry> <varlistentry><term><guilabel>Axes</guilabel></term> <listitem> <para> This displays the numerical values of the axis positions. 0 is centered and the maximum and minimum values depend on the game controller and the particular axis. </para> </listitem> </varlistentry> <varlistentry><term><guilabel>Calibrate</guilabel></term> <listitem> <para> Clicking on <guibutton>Calibrate</guibutton> will open a dialog to calibrate every axis on your joysticks. </para> <para> <screenshot> <screeninfo>Calibrating your game controller</screeninfo> <mediaobject> <imageobject> <imagedata fileref="joystick-calibration.png" format="PNG"/> </imageobject> <textobject> <phrase>Calibrating your game controller</phrase> </textobject> </mediaobject> </screenshot> </para> <para> Each axis will have to be moved to the minimum position, then the center, and finally the maximum position. A meter in the bottom left corner of the dialog will help determine which way increases and which way decreases the values. </para> </listitem> </varlistentry> </variablelist> </sect1> </article> <!-- Local Variables: mode: xml sgml-minimize-attributes:nil sgml-general-insert-case:lower sgml-indent-step:0 sgml-indent-data:nil End: vim:tabstop=2:shiftwidth=2:expandtab kate: space-indent on; indent-width 2; tab-width 2; indent-mode none; -->
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