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<FILENAME filename="index.html"><html><head><title>Game Controller</title><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/kdoctools5-common/kde-localised.css"><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot"><meta name="keywords" content="KDE, System Settings, joystick, controller, gamepad, calibrate"><link rel="home" href="index.html" title="Game Controller"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/kdoctools5-common/top-kde.jpg" width="36" height="34"> Game Controller</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"></td><td class="upCell"> </td><td class="nextCell"></td></tr></table></div><div id="contentBody"><div lang="en" class="article"><div class="titlepage"><div><div><h2 class="title"><a name="joystick"></a>Game Controller</h2></div><div><div class="authorgroup"><p class="author"><span class="firstname">Michael</span> <span class="surname">Anderson</span> <code class="email">&lt;nosrednaekim@gmail.com&gt;</code></p></div></div><div>Revision <span class="releaseinfo">Plasma 5.3 (<span class="date">2015-04-09</span>)</span></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl class="toc"><dt><span class="sect1"><a href="index.html#kcm_joystick">Calibrate Game Controller</a></span></dt></dl></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="kcm_joystick"></a>Calibrate Game Controller</h2></div></div></div><p>This module provides an interface to calibrate your game controller as well as
see which functions on your game controller are mapped to which logical button or
axis.</p><p>
</p><div class="screenshot"><div xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="mediaobject"><img src="joystick-main.png" alt="The game controller module"></div></div><p>
</p><div class="variablelist"><dl class="variablelist"><dt><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guilabel">Device</span></span></span></dt><dd><p>
Here you can see the logical location of the device. If you have more
than one game controller, you can also select which one to configure.
</p><p>If no game controller is automatically found on your computer
and you know that there is one attached, you can enter the correct device file here.
</p></dd><dt><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guilabel">Position</span></span></span></dt><dd><p>
The plotted location of the X and Y axes of the game controller's joystick. Enable <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guibutton">Show trace</span></span>
to plot the path of the joystick from one point to another.
</p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>
If the joystick cannot reach every point on this graph, or if it does not center correctly, you need to calibrate your device.
</p></div></dd><dt><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guilabel">Buttons</span></span></span></dt><dd><p>
A place to see the pressed state of buttons on your game controller and if the buttons
are mapped correctly. When a button is pressed, <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guilabel">PRESSED</span></span> will appear
next to the logical number (as the computer sees it) of the button which was
pressed.
</p></dd><dt><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guilabel">Axes</span></span></span></dt><dd><p>
This displays the numerical values of the axis positions. 0 is centered and the
maximum and minimum values depend on the game controller and the particular axis.
</p></dd><dt><span class="term"><span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guilabel">Calibrate</span></span></span></dt><dd><p>
Clicking on <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guibutton">Calibrate</span></span> will open a dialog to calibrate every axis on your joysticks. 
</p><p>
</p><div class="screenshot"><div xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="mediaobject"><img src="joystick-calibration.png" alt="Calibrating your game controller"></div></div><p>
</p><p>
Each axis will have to be moved to the minimum position, then the center, and finally the
maximum position. A meter in the bottom left corner of the dialog will help
determine which way increases and which way decreases the values.
</p></dd></dl></div></div></div></div><div id="footer"><div class="navCenter"><table class="navigation"><tr><td class="prevCell"></td><td class="upCell"> </td><td class="nextCell"></td></tr><tr><td class="prevCell"> </td><td class="upCell"> </td><td class="nextCell"> </td></tr></table></div><div id="footer_text">Would you like to make a comment or contribute an update to this page?<br>Send feedback to the <a href="mailto:kde-doc-english@kde.org" class="footer_email">KDE Docs Team</a></div></div></div></body></html></FILENAME>

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